I saved my garden in 10 days on Easy mode. This means I could have beaten it on Normal... well, good thing it does not have a "Completed on Normal" high-score!
I loved this game. It's fun and relaxing to play. I like the auto-aim, so I can focus on avoiding, which is really fun. Nice job, Awoke! 5/5 and favorited =)
Wow, that part in which you make millions of years pass (presumably) with a turn of a stone is REALLY cool. I like these concepts. Reminds me of Chrono Trigger, where you leave Robo in 600 A.D. working on a forest, and you travel to 1000 A.D. and there he is, rotting (and the forest rebuilt). 400 years in a blink of an eye.
Regardless, I find it weird how the amount of collectible items (and secrets!) has become progressively more scarce. In Submachine 4 we had about a dozen items with us at any given time, and 20+ secrets to find.
Wow! This game is beautiful and a nice innovation to Arkanoid (I've always called it that). I like the concept of destroying the terrain! Also, I don't find the "Mouse Sentivity: 100" sensitive enough. :P
All in all, a very fun game to play! 5/5 and favorited. Will be sure to spread the word (:
Yey, thanks a lot :) And I can't believe it: I can't even play at 100 mouse sensitivity! But anyway, I just added keyboard controls too, and will upload a new version soon. While I'm doing it, I might rise the max sensitivity to 200 :P
Pretty stupid game. The player might as well be allowed to pick the starting country and symptoms - making it randomized only adds a shitty luck component that forces people to restart a few dozen times. I also find it funny that not even the best player in the world would be able to control whether he wins or not. TASers would only be able to do so because they can save state and manipulate luck - if that was left out and they TASed to be the best player ever (perfect timing to sell/buy stuff, etc.) they still wouldn't be able to control the end game. That's how pathetic this game's badges are. I give 3/5 to the game and 1/5+flag to the badges.
This game appears to have been developed by a group of retarded monkeys. The amount of flaws is gigantic - but I actually have fun playing it! Went all the way up to 253 kills. I would have lasted more, but the turrets are not only expensive but they also SUCK.
I completely and utterly ANNIHILATED this game. It has been massively and royally owned - I DESTROYED the final boss with 9/10 hearts. TAKE THAT, ASSHOLE.
I died on the last mini-game (the boss had about 20 HP), and it wasn't even a fair game. It was that line-avoidal one, and it spawned OVER me. Not even an OMNISCIENT being (unless it knew the future) with PERFECT gameplay would have been able to dodge. I hate games like this.
I sent an missing badge report to ask them to delete the badges I earned through that "almostpapa" method and I'll do them legit in my legit save file! My conscience is cleansed.
I've been struggling at this game for the past few WEEKS trying to get this badge (a few tries every day) - now I finally got it, and with 8700 points more than I needed! The game has a big luck component - I got a LOT of 5000-point coins this run, along with a lot of shields. I also was not placed on an impossible-to-avoid-even-in-a-TAS situations. I would give you 3/5 for that, but since I enjoyed that you made the shield last a few frames more than it was shown and that the game is very fun, I'll give it a 4/5! :D
Died on Level 49! Funny how terribly designed this game is. I can BARELY see my crosshair NOR my ship-thingy. The game lags A LOT and has sticky controls - this on a PC that runs Minecraft on Far and Fancy with a 128x128 texture pack - I also don't use IE and none of other games even had a HINT of sticky controls. For this I give this game 1/5 - it was NOT fun to play at all.
Yey, thanks a lot :) And I can't believe it: I can't even play at 100 mouse sensitivity! But anyway, I just added keyboard controls too, and will upload a new version soon. While I'm doing it, I might rise the max sensitivity to 200 :P