Another wonderful excuse to show your topnotch artistic skills Ivory. Nice direction with the compositional photography with occasional rotoscopes. Music was an interesting pick, still love the tune on your site. Keep up the good stuff. 4/5
Not a bad sequel. Ammo, weapons etc doesn't add much gameplay but is an interesting addition none the less. Lvl 9 doesn't seem to work for me either. Perhaps my flash player needs an update. :/ 3.5/5?
I love this game, immensely relaxing. This has got to be the best helicopter clone I've have ever played, and the only one I don't get annoyed at. The graphics are beautiful and the sound effects and music click together effortlessly. The bullet looks vaguely LOZ:TP-like. The extra content (bullet power), is worked in flawlessly and adds so much replay value. Love the way your glow fades as you run low, as opposed to an ugly generic HUD. Faved for sure.
Nice one, a big improvement over 2 and 3. Glad to welcome back the infamous elevator scene. As some have said, whilst in the action it can be difficult changing weapons. Oh, and THANK YOU for reducing the recoil.
FPA W2 certainly sets the standard for Flash Platformers. Whilst it does require some refinement it is more than enjoyable. People complaining about physics are just frustrated they can't work with it. "Why be realistic when you can be fancy?" And don't complain about a game that's difficult because YOU can't hack it. That's like saying green vegetables are bad for you because you don't like the taste. Loved the guest levels, biting my nails for world three.
It's like a banjo mini-game gone wrong. This is repetitive, unimaginative, easy and if there is replay value; I can't find it. Spare me my sensibility, or rather I will spare myself and play something worthwhile. If you had taken the time to add a backdrop then I might have given it a two...as it is I'm afraid a one will have to suffice. I can only hope your next submission is playable for more than the 5 minutes it took to finish this "game". With much aggravated spitting I pronounce this the second game on Kong that I will NEVER play again. What's really depressing is that your other game is just as bad, I don't understand how you could go so wrong twice. I'll keep an eye out for Asteroid Turret to make sure you've improved; I'm watching you boy... 1.35/5
Sweet game, this is what madness interactive SHOULD have been. Not too difficult but challenging enough to keep you on edge. Brilliant original artwork, yet keeps classic madness flair. Combat is enjoyable but ai can be pretty dumb. Larger selection of weapons would be cool although current selection is fine too, nicely staggered acquirement also. An enjoyable, simple shot 'em up. I'll vote while I'm still on a dizzying high from killing zombies with mah shotgun. 3.75/5
Charming, wonderful visuals and simple logical problem solving. As others have said it's a nice change of pace, refreshingly friendly yet still requires you to use your head. Not too taxing and suitable for all. Nice job, 5/5.
Compellingly difficult and a refreshingly new way to play with an old concept. I did however tire of the repetitions, perhaps a larger variation of foes or temporary power-ups found in game would give it more appeal. Also a difficulty setting would broaden it's audience. Nice clean graphics complement the simplistic concept and the music gives it an ethereal feel. Also a "quit to menu" option in the pause menu would be helpful. Nice one; 3.5/5
Fun game, very easy after you ditch the pistol and have a horde of followers that are content to sit in a hut and blast the crap out of all and sundry advancing over the horizon. Yay for simple effective graphics. Yay for mindless killing.
Lets have a big "huzzah" for the unnecessary Irish fist of awesome and exquisite doom! Also could use save, mute, quality etc. buttons.
You're an extremely talented artist Ivory, you should show it more often in your flash games. Build up a big project, I'm expecting and looking forward to it.
3.4/5
Incredible, love your artwork. Differences were fairly obvious choices but still challenging on occasion. Numbering incorporated nicely. Reminds me of a wonderful website I once found, if I find it again then I'll post the link here for you all to enjoy.
Ouch...level E with keyboard controls was horrible, ended up with 63.87 Xp. Overall a fairly ordinary game, though I do like the physics and graphics used for the line. Mouse reacted nicely to movements but keyboard controls were quite clunky due to 8 point movement and lack of speed control. The rest of the artwork was dismal at best. 2.5/5
I dunno if this was supposed to happen but level 30 was empty, shame it didn't get my highscore.
Anyway, relatively good game, a little simple but nicely made. 3/5
Haha, as soon as I hit 120 I was swamped by 8 large balls to the left. ^^ Intriguing game design, nice clean graphics but perhaps a little to luck based? 3.5/5