Really enjoyed this. I like maze games, but I'm a bit picky about them. I thought this was well-designed, and a bit challenging without being un-godly frustrating, which made for some nice, low-stress fun. I really liked the Tetris level. Good job at making it a little different from the same old maze game.
Initially, I wasn't sure about it, but I actually enjoyed it a good deal once it got going, at least at first.
My only complaints are: 1) the gold balls stop showing up once you upgrade to the sandy ground. I thought maybe it was just that they were hard to see against the background (which would be annoying in itself), but they don't seem to appear if you upgrade the ground further, either. 2) Especially without the gold, gameplay can get really slow. There isn't a whole lot to do, so I ended up playing the game in the background while I did other things. I think it would help if it moved a little faster or if there were things to do in between buying upgrades (or if there were some less expensive upgrades alongside more expensive ones).
It's a fun idle game, though.
So I reserved judgment and played. But the game has nothing to do with Halloween being gay -- just another example of "gay" being used as hate speech. Not impressed.
You can't just tell people not to get mad that your game has an offensive title and expect the problem to go away.
I really like how each ending adds something to the overall story, and you have to play them all to get the full picture. It makes things really interesting and makes trying for each ending especially worthwhile.
I like this! The cannon is cool, and I like that there are a lot of levels. And big props for making it hard to cheat. It's a lot more fun when you can't just right click and move through the walls.
Beautiful artwork and music. I liked the gameplay a lot, as well. It wasn't overly simple, but it was fairly intuitive. I liked how the story was gradually constructed as you learn more.
Very beautiful game. The music is great, and I love all the sound effects (like the splat when you jump on the fruit). It helps create a great atmosphere.
Really creative idea. Navigating can be challenging/frustrating, especially when trying to maneuver around the spikes. But I thought it was a good level of challenging. I really liked being able to save the game in pools of water, and eventually restore health that way, too. That helped balance things out some, and it's nice to have frequent save points in a game where you have to explore so much.
I think games with political messages can work really well. It's clear that's what this is, so if someone doesn't like it, it's their issue.
I do think the game could benefit from better graphics and more information and details, though.