Bunch of problems with this game: 1) There is no real way to fend off large opponents who just want to harvest new players, rendering it not fun nor easy to be a new player...a better protection or system to help newbies needs to be established. 2) Once harvested, it's impossible to repair your situation and are rendered just someone to attack.
Issues that this game needs to fix to be half-decent:
1- Recovery time on enemies is ridiculously quick, sometimes instantaneous, whereas your own, even as *Achilles* is fine and slow
2- Enemies ontop of you can hit you, whereas you cannot hit them
3- Dead enemies still attack
4- Enemy attacks begun slightly before they get hit still connect...
5- A stunned enemy hit with an attack is *immediately* capable of attacking
All in all, a frustrating version of a pointless hack 'n slash, but with potential with some innovation and fixes
15 restarts, 4 misses with the strategy, 1 hit (NZ)...71 days
1 Pick Virus
2 Start in Canada, Greenland, New Zealand, Cuba,OR MADAGARCAR ESPECALLY MADAGASCAR (if not, restart)
3 Sell starting symptoms (if any), other than sneezing. If you don’t have sneezing, buy it
4 Buy 1-1-1-0 Resistances
5 Once your disease spreads to a few countries, sell sneezing to get rid of visibility
6 Wait until all countries are infected. If Madagascar closes or this is after day 30, restart
7 Pump 4 Drug Resistance and buy sneezing, coughing, vomiting
8 After a few days, unlock tier 2-3 keeping whatever symptoms it gives you
9 Buy fever, fatigue, diarrhea, pulmonary edema, hypersensitivity, hemorrhaging
10 Wait until everyone dies
A game cannot be considered a success if there is a short timer and the level is completely randomized. There are random events where the player has zero chance of success...not fun.