The idea is really interesting, but it needs to be explored a bit further. There's too much emphasis on the Platforming, rather than the Puzzles. None of the levels required much thought and you were basically being led around by the nose, with timing being the only challenge. A sequel with more complex puzzles and more people to overtake (with more varied skills than this one, as a jetpack that only allows a short burst isn't really a good jetpack :p) would be great, you've even set the story up to allow it. Also, just a minor note, the Guard AI needs a tweak, as they will often just stand there blindly firing into the same stretch of blank wall. Other than that, the concept was really interesting and, at the end of the day, it's fun to eat a Guard's face and then make him explode. 4/5
"'Ouch', cried I and died.' Hah, I love it when the narrator says that. It makes deaths less frustrating. This is an incredibly unique game and puts a spin on the Platforming Puzzle genre that I haven't seen before. Marvelous work. :)
Much preffered the first game. For one thing it created the atmosphere better. It felt as though you were working towards a proper goal, eating your way through the food chain before you could eat a human. This one you're just eating through ten random humans, like a Human Buffet. I appreciate that the move from Point'n'Click was to stop a samey-style sequel, but the puzzle format, which to me is more prominent than any action, requires no thought whatsoever. It's just variations on Run from X until you're big enough to eat X, repeat. The best thing, really, is the music. 2/5
After all the serious games that are being released these days, it's fun to play a nice little game like this. And the voice is adorable. Good soundtrack as well. A little more variation in the combat would've been nice along with some more spells. The armour didn't really seem to have much an effect either (but looked quite nice). It was a wonderfully refreshing game however and it deserves 4/5 and a spot of my favourites.
A game clearly inspired by Peggle, but that is by no means a Criticism. It is just as addictive as peggle with a nice little storyline to go along with it. The powerups are nice as well and feel useful without making it too easy (I liked the Ball of Yarn especially). The music also compliments the game well, being nice to listen to but not getting annoying after a while. The only problems I can find are getting stuck on a particular level, which suggests to me a lack of play-testing. There is also potential here to put in additional features, such as a level editor or special challenge levels which the game is sadly lacking. However, I give the game 4/5 and a well-deserved spot in my favourite games.
For anyone that is stuck with a fish that goes crazy in the fish tank. Turn the thermostat in the left office right down. Facepalmed when I realised that was the problem.
Definetly one of my favourite games on Kongregate. Great animation and I love the graphics. Gameplay is simple, but that just adds to its charm, and fluid. Soundtrack finishes everything off nicely. It could be longer but I won't deduct marks for that.
5/5
Aha, I got a terrible score because I left it running while I went off to do something, so my time score was terrible.
It was a nice relaxing game, and the forest was nicely varied. The end boss was way too easy though, and it had too simple of a pattern to it.
Really great game. Sunk a lot of hours into it and it didn't disappoint once.
The baron was quite easy, all you had to do was heal the paladin and Veradux. |:
Why would they make it computer favoured? What does he have to gain? He would surely know that people would get angry and therefore less plays.
Makes no sense.
Whats the point of having a next level requirement if you don't even need to match it to go to the next level. I got to the next level with 5 points. The king doesnt even need to die.