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Hufnagel's Comments

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bit Dungeon

Play bit Dungeon

Nov. 07, 2012

Rating: 0

as much as I like being able to play with just the mouse, I really dislike the lack of fine control in hectic situations it provides. would an option to use keyboard controls be possible?

Decision

Play Decision

Mar. 22, 2012

Rating: 2

the generator pulls the character when enraged, causing loss of character control it seems.

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 20, 2011

Rating: 2

The 3 problems I had were that the crawlers were so damn hard to hit with melee since crouching doesn't change attack patterns, the companions can't be revived, and the hordes that drop out of the ceilings are too damn big and frequent.

Pestilence Z

Play Pestilence Z

Mar. 14, 2011

Rating: 1

you seem to fail to comprehend the purpose of having a menu to turn off tips.

Sierra 7

Play Sierra 7

Feb. 10, 2011

Rating: -14

After playing a FPS in unity, any browser FPS in flash feels awful, this is no exception.

Sierra 7

Play Sierra 7

Feb. 10, 2011

Rating: -10

Allow reloading before going down the ladder on the one mission, screwed me over Also, why do all the guns suck? You can move a gun quickly, the problem is getting it to stay on target for longer than an instant when you do so. Have the reticle have momentum, not just delay.

Surrender

Play Surrender

Jan. 31, 2011

Rating: 118

Decent looking game, but your controls are awful, forcing perspective and having relative distances for trajectories is not fun for the end user.

Digital Upgrade

Play Digital Upgrade

Jan. 27, 2011

Rating: 5

While the upgrade system is nice and all, it feels frustrating that once you get to higher levels you have to think 200 turns ahead and can only see 2 ahead. Would be better if there was a non-hardcore mode where it unlocked new tiles as you went along and eliminated some of the older ones.

Inferno 2: Meltdown

Play Inferno 2: Meltdown

Dec. 30, 2010

Rating: 1

controls are far more loose on this than the last version. Slidey, jumping with water jets no longer as easy.

Desert Moon

Play Desert Moon

Dec. 12, 2010

Rating: -4

day 3 is bullshit. your guys can't turn, and their covering range is too short to actually be useful. You have to pray that the enemy doesn't slip into a tiny gap in your defenses until you get enough cash to fill that gap in. Otherwise your entire line is dead.

Empire Island

Play Empire Island

Nov. 16, 2010

Rating: 320

Needs an easier way of controlling towers, your reaction time can't keep up with planes. And I mined the water so I didn't have to worry about boats. Enemies are just too fast.

Echoes: Operation Stranglehold

Play Echoes: Operation Stranglehold

Nov. 11, 2010

Rating: -2

Welp, it's a half arsed shooter and a half arsed RTS with decent voice overs.

Larry And The Gnomes

Play Larry And The Gnomes

Jun. 13, 2010

Rating: 0

All the maps after the city are filled with annoying obstacles that are all clustered together with gnomes. Combined with the fact that I don't really care for brawlers, you made a decent game to make me play to level 4.

The Final Death Wish

Play The Final Death Wish

May. 14, 2010

Rating: 0

The dash keys are placed awkwardly, next weapon should be mouse wheel rather than 2 keys.

Raze

Play Raze

Mar. 10, 2010

Rating: 0

also, the rocket launcher is insanely overpowered. If an enemy grabs one, it kills things way too fast.

Raze

Play Raze

Mar. 10, 2010

Rating: 0

any reason why the game that has totally ripped off UT, fails to implement the useful auto weapon switch system so you don't get stuck with a pistol?

DuckLife

Play DuckLife

Mar. 07, 2010

Rating: 0

Jump into lava for a free black paintjob

Straw Hat Samurai 2

Play Straw Hat Samurai 2

Feb. 14, 2010

Rating: 0

I kind of wished it would have stuck to the simplicity of the first one. Oh well.

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Feb. 12, 2010

Rating: 0

the shop menu is buggy, It allows repurchasing of the same upgrade.

The Last Stand 2

Play The Last Stand 2

Jan. 30, 2010

Rating: 0

how come a zombie can survive so many hits to the head? Also, why is the aim reticule not aligned properly with the actual line of fire

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