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Take Something Literally

Play Take Something Literally

Oct. 07, 2009

Rating: 0

First!

Kongai

Play Kongai

Jun. 22, 2008

Rating: 0

Something needs to be done about the clock on it between turns. I've played against three or four people now who just wait until the very end of every turn, in an attempt to force me to forfeit. Lose the clock.

Music Catch

Play Music Catch

Jun. 21, 2008

Rating: 0

Symphony of Lights Dude! You just completed the Symphony of Lights achievement in Music Catch and won the Symphony of Lights badge and 30 points!

Tactical Assassin 2

Play Tactical Assassin 2

May. 19, 2008

Rating: 0

And for the final level, you have to shot the Box on the wall beside the garage door, the bottles sitting on the ground by the wall, and the tree.

Tactical Assassin 2

Play Tactical Assassin 2

May. 19, 2008

Rating: 0

For the satellite one, you have to shoot the satellite, and he gets up to check it out.

Dungeon Defender

Play Dungeon Defender

May. 18, 2008

Rating: 0

Frankly, it was a good idea, but the levels take sooo damn long. I understand it's part of the strategy, but being able to manipulate the "fighting circles" or whatever they are into controllable plots would be great. For example, being able to select 5 blocks that your minotaur would guard. That damn circle was so annoying.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Mar. 30, 2008

Rating: 0

If the level doesn't start, try dropping an airstrike. A zombie is probably stuck somewhere, like behind a tree.

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