Huggles's Comments

Game comments and reviews

AdVenture Capitalist

Aug. 01, 2014

0

Could you separate the Cash/s and 5% discount upgrades? I only really want the Cash/s for the fast left side buildings.

Papa's Freezeria

Aug. 15, 2011

15

Please, for the love of god make them order faster!

Owl's Nest

Mar. 25, 2011

-7

hooray for pixelbitching...

Collapse It

Feb. 05, 2011

-2

Would be more interesting if you had to blow the buildings WITHOUT killing people.

Papa's Burgeria

Dec. 12, 2010

12

Please add a button to turn off just the music but leave the sfx. Oh and I had the idea that customers could order faster the more stars they have. Since they're repeat customers and you're memorizing their orders.

Bunny Flags

Oct. 15, 2010

-4

Tedious.

ACTION TURNIP!!!

Jul. 08, 2010

-1

The freaking letters makes it feel like I'm getting punished for getting a combo.

ugh. 2/5 Would have been a 4 or 5 without the retarded knife part

Doodle God

Jun. 29, 2010

-1

Hooray. It's almost like a proof of concept for part of a game! 2/5

Defend your Honor!

Feb. 04, 2010

-1

Too easy to be anything but tedious. Only reason to play is to get the badges. 2/5

Gateway II

Aug. 20, 2009

0

legomeijin: Put the newspaper under the door, then push the key out of the lock with the screwdriver. Pull the newspaper back in and you get the key. :)

Gets extremely easy and boring less than halfway through.

The Battle

Feb. 06, 2009

0

Incredibly easy and boring after you research ships.

Typing Ninja Hunter

Jun. 15, 2008

0

Alright game. Would have liked it better without the QTE stuff, and if I could go through the menu without having to reach for my mouse all the time.

The Unfair Platformer

Feb. 14, 2008

0

I think the designer has played a wee bit of I Wanna Be The Guy. :p

Monsters' Den

Dec. 23, 2007

0

Good game. Very reminiscent (politely speaking) of FastCrawl. My only complaint is that Beginner mode goes on for way too long.

0

Pretty good game, but the designer is way too fond of instant death traps as a way of adding difficulty.