Great that you're keeping up development.
Late game floor scaling is rather off though, current run has taken several hours and it at current rate I wouldn't be surprised if it lasted all week. Currently at floor 1,22e6.
With the damage I'm curious why the behaviour is different between your units and the enemies? I've had damage at around e1600, yet the enemy seems to break at less than e500??
Floor skipping needs to consider the lvl you would end on, as it stands progress is hindered since you'll jump past the last few levels that are appropriate and thus miss out on the exp, in an exponential setting this is pretty bad.
North still gives laughably few weapons. 7k weapons with millions of defenders. At 100mil weapons to conquer the region it takes approx 14k years to turn a profit.
It still feels wrong that the primary limitation is actually collecting/selling the power. All builds I try stumble on number of capacitors - and thats before growing protiums.
It feels like the later upgrades are just there for show, currently my bottleneck is how fast i can sell power. The screen is more or less filled with capacitors, yet it's not enough to reach Qis at reasonable rates.
I bought kreds simply because I wanted to support the game and now had a reasonable excuse to do so. Awesome game! (not a fan of the upgrades that cost angels though)