Search for your favorite games...
Game comments and reviews
Sep. 23, 2015
There was a comment earlier about someone losing their save. It takes 30 seconds to open a document (notepad, google docs, microsoft word, etc), copy/export your save using the Export Save button and paste it in the document. It can happen to anyone and even if you don't think it will happen to you, PLEASE back up your save every time, before you close it! Complaining about losing your save won't bring it back, but Exporting your save will.
Sep. 02, 2015
What exactly are my woodcutters doing instead of working? It shouldn't take 5 years to bring home one log.
May. 26, 2015
Fun game but it's a shame that there's only two spots. I get that each section is a lot of work and it's a great game (so far? I dunno if you're planning on continuing.) Anyway, the End would be a great place to go next, if you're planning on updating for more content.
Developer Reply
yep, that's the next update.
Dec. 10, 2014
Just a little tip. A wagon (which can hold 2 people and 50 goods) costs nearly the same as a Vanguard (which can hold 5 people and 150 goods.)
Jun. 04, 2014
So. Many. Hats. What is this, Team Fortress 2?
Fancy Fortress 37.... Remix!!
Guest spends $616. Stays for 6 months Services Used: 1 Lifts Used: 75 Please. Just go already.
Feb. 13, 2014
"The last time I saw a noob shot like that, I fell of my dinosaur." Really? What a coincidence! The last time I saw such a grindtastic game, I fell off my stegosaurus!
Oh, one more thing. A weight limit? Really? Maybe that would make sense in real life but in a game, that's a terrible mechanic. If I want difficulty, I want it to be because the game is actually HARD and not from forcefully imposed artificial difficulty.
To add on, the controls are kind of poor. If you're going to make a game with controllable units, either make it so that you pause the game whenever you choose to change the command or be able to choose more than one unit at once.
The UI is very... Eh. Not very good. Robots are not very good. Game kind of repetitive. The colors are not nice to look at. Dark colors are out. Cheerful colors are in. Backgrounds are ugly. Kind of surprised this got badges. Having to quit out of career to get to the settings is just bad design. Gradients only look good in Anti-Idle: The Game because it's SUPPOSED to look cheap. I think this game deserves a 2/5, 1 being unplayable and 5 being Bloons TD, Sonny or any game by jmtb02. Please, TheWaste, if you'd fix these, your game would be vastly improved. If these are fixed, I'd be willing to play it again, but until then...
I mean, I'd rather play DotD or LoTS, but this ain't so bad either. Just passed New York so FUHGEDDABOUDIT
hey, WASSAMATTAYOU? Thanks for playing! :)
Dec. 11, 2013
Quick question. Is a boss SUPPOSED to spawn on you? Because if so, that's kinda not a good design.
Aug. 30, 2013
I dunno if I just can't find it, but I'd really like having the option for wasd controls.
Unfortunately, the fish game is nearly impossible on a laptop. There's literally no way I can reach 35 fish in 30 seconds.
Sorry about that! I was able to do it using both hands on the trackpad, one to move and one to shoot, but I know quite a few people have had difficulty with it.
Ninja, the problem with that is that you automatically die if you hold a button down for 10 minutes.
Jun. 07, 2013
Good game. I don't particularly like time based building mechanics though I suppose it's necessary in a game like this. Commanding an army seems a little unintuitive, though the battles are better compared to most games like this. Most games just have the sort of "send 'x' amount of troops here and wait from them to return" type gameplay, but I like the turn-based aspect. The building times at low levels seems a little long. 5 minutes to complete a village seems a bit excessive. I know that it makes sense to have the building times scale, but at noob-ish levels, it drives people away. Overall, the mechanics are decent, the art is good, the writing is pretty good and it seems pretty friendly to low levels. 3/5, could be better, could be worse. (I might play more if it improves later)
Hello Huichell! Thank you for your positive comment here. We are happy to see that our combat mechanics are fun for most of our players here. With reference to the construction times issue, only the parent buildings or first level of the upgradable buildings have 5 minute long construction time, afterwards you will see a dramatic decrease on all times (except on high levels of course). First levels' building time is around 5 minutes because we want new players to concentrate on battles, not on the base. Main quests provide enough troops for initial quest battles, therefore we want to keep players focused on the most fun aspect of the game: Battles. Regardless, I will let the design team know about your advices here. Thanks!
Jun. 03, 2013
This game is NOT laptop friendly. Pah. So easy on a desktop yet so hard here :|
Jun. 01, 2013
Well, achievements aren't working. We'll have to come back to this later.
May. 20, 2013
The game is fantastic. My one huge problem is the hitbox detection. You have THE most SENSITIVE hitbox I've seen in a while. It becomes aggravating. 4/5
Apr. 01, 2013
If I had to sum it up in four words, it would be "Like Dawn of Darkness." The animation is well made. The music is nice. I agree with Onko though, my main problem with it is that it's too like other games. Hypothetically, auto-pathing is a good idea. When you can play the entire game through auto-pathing, it takes away from the overall experience. The game is nice; it's just a little dull. 3/5.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.