This game has a few issues, first the DPS is completely off on the weapons. I was using a weapon that was around 80 dps then switched to a "more expensive" 35 dps weapon and it was doing way more damage much faster as well. It actually caught me up on upgrading for a long time. Then when I did I was very confused. Also the 3 slot ships vs the 2 slot then vs the 1 slot are not spaced price wise enough. 1 speed shouldn't be the same price upgrade as another slot. that's 50% more damage.
There really needs to be better balance. I can take almost no damage and run strait through 4 skull level 10 dungeons and I can't get past the first guy on a 5 skull single level.
Also your math is a little shotty on the help page. You say generally that 5d6 is better than 3d10, because you have a higher chance of rolling 3 1s than 5 1s. That makes sense, but you also have a better chance of capping out damage. Rolling 3 10s is easier than 5 6s. This is based off your idea about minimums. You are correct, the average of smaller dice is better, but the way you word it just seems confusing. There is a site that lets you see the average of dice.
sorry but functionality is poor. click to select box, click to rotate, click and hold to pick up, let go to, then click again to place. It should be click to drag, and spacebar or somethign else to rotate... 2 things instead of 15.
Really dumb game... I even used the trick to farm money on the start screen and still lost. I had 250k on the second level, then had a level take 10 seconds to complete from random running, then lost to a level 3 times from too many agent spawned...
Been massing endurance on hard mode and it's working great so far. I go for survivability and damage reflection on the tank and it works fine. On level 10-15 and everything is easy. Only had to revive once from a lazy fight.