With better graphics, yes, I might like the game better. "Bounce bullets off demons" is a tricky level, but there's nothing really wrong with it. Your boss level has some massive lag when its head appears, and there are times when you can shoot the star and meet the win condition before the level actually starts, making it impossible to win if there aren't any spikes to suicide on.
You put some interesting challenges in with the spikes and danmaku, but overall the game is crap. I look forward to the game you actually put some time into.
yeah this game was made in a week 4 school. i may update the graphics and such to make the game less crappy. also im probably going to remove/update the "bounce bullets off demons" level in the future. would you like the game more then?
One level, and something akin to a bonus room. The music overpowers the sound effects and makes the game feel incomplete (a complete level in an incomplete, yet published, game shouldn't feel incomplete) by ending faster than a completionist would take to finish the level. The graphics, my god. Did you work for Apogee? This is up there with their best platformers, aside from what seems to be a framerate bug.
This was probably the hardest hard badge I've earned on Kong. Protip: get drunk first, crank up your mouse acceleration/use adjustable DPI mouse, strap yourself in, and give up because there's no strategy guide for this.
Humble apologies, I didn't mean to offend you by implying you're a proton. You are special and unique in only a way that a positron can be.