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HyperX's Comments

Comment

Obliterate Everything 3

Play Obliterate Everything 3

Jun. 18, 2014

Rating: 21

It'd be nice if cloaked units and buildings became translucent rather than completely invisible so you can keep track of them more easily.

Zumbi Blocks

Play Zumbi Blocks

Apr. 19, 2014

Rating: 13

PSA: For everyone begging for updates, the dev has abandoned this project. (he open sourced the code on his youtube channel)

Astrox

Play Astrox

Apr. 17, 2014

Rating: 1

Bug: Increasing Pirate Spawn Rate increases difficulty as it rises, despite the text stating the spawn rate will lower as the value increases. eg;spawn rate 1=difficulty 100 spawn rate 5=difficulty 105 - whilst it should be the other way around

Astrox

Play Astrox

Mar. 24, 2014

Rating: 0

Bug: Stations can be knocked from their positions and continue on indefinitely without slowing down if hit hard enough using an afterburner and no autopilot.

Developer response from momoguru

achievement? lol, that would be funny... ill fix it

Papa's Burgeria

Play Papa's Burgeria

Feb. 05, 2014

Rating: 20

BoTD tip - just serve raw patties - it's more efficient to just focus on order and building rather than waiting on cooking

Cursed Treasure 2

Play Cursed Treasure 2

Aug. 31, 2013

Rating: 1

For those that really want a toggle fast forward, hold down the space and mouse on the fast forward button, then right click on it. Click anywhere else other than the fast forward button again and it should stick.

Bot Arena 3

Play Bot Arena 3

Jul. 08, 2013

Rating: 2

1 shot away from killing the Dragoon on Challenge 4...>shield goes into close range and gets sword killed.

Jelly Escape

Play Jelly Escape

Jul. 07, 2013

Rating: 1

1-block wide flamethrower pitfalls are possibly the most aggravating part of this game.

Shadow Snake 3

Play Shadow Snake 3

Mar. 02, 2013

Rating: 9

Wind Temple boss needs a nerf - the fact that he can instantly kill you with one touch jumping on and off screen is freaking annoying, especially paired with the speed increase on hard/insane.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Jan. 22, 2013

Rating: 2

Just a helpful tip - Strength and Intelligence will only work on their intended classes of weapons. Had the mistake of great axe>legendary staff all the way -.-

Torture Chamber III

Play Torture Chamber III

Jan. 02, 2013

Rating: 2

If you replace the usual strategy of compress, freeze, bees and scarab with supernova, and overdose the stickman throughout the whole animation, it's about 75k points without water torture :D

Boomshine

Play Boomshine

Dec. 31, 2012

Rating: 1

Level 9 - If I have to see "So close! Just one away!" one more time, I'd hurl a brick at the developer of this game.

Pinata Hunter 2

Play Pinata Hunter 2

Dec. 14, 2012

Rating: 3

The "Mystic Head" isn't a secret fourth pinata. Click on the pinata head in the main menu to obtain the award.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 23, 2012

Rating: 1

Side Note:Boosting over 59 resets the range back to 55.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 23, 2012

Rating: 2

Small Note:Units have a cap on the range you can add using chargers or storms. eg:lightbringer caps at 59 range.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 21, 2012

Rating: 3

Suggestion:In the formation editor, add a "Ranges" box as a tab to the left with the unit bank. Add check-boxes to show/hide ranges of specific towers. Could help with buff/neg/healer placement.

Island Escape demo

Play Island Escape demo

Apr. 28, 2012

Rating: 1

Uhm...bug? After loading a save from the newest update, I find myself under the world falling endlessly in some blue void under the ocean.

Developer response from LilleJohn

After every update, the saves kinda fu*** up. Sorry about that.

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 14, 2012

Rating: 4

Needs a key other than space during 'The Escort' to tell Gert to follow or stay. I've had to restart twice for the achievement just because I was aiming my pistol, really irritating ._.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 08, 2012

Rating: 2

Try moving your mouse in a slow upside-down U motion, making long bumps that curve. Done properly, you can blow all 8 cars off below 40 speed.

Island Escape demo

Play Island Escape demo

Mar. 02, 2012

Rating: 3

Bug:Equipping two weapons at once inside the truck ends up with you wielding them both at the same time, even when exiting. Fixed by removing weapons, and adding them outside the truck.

Developer response from LilleJohn

Thank you for telling me. The bug is kinda awesome though :D

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