Bug: Increasing Pirate Spawn Rate increases difficulty as it rises, despite the text stating the spawn rate will lower as the value increases.
eg;spawn rate 1=difficulty 100
spawn rate 5=difficulty 105 - whilst it should be the other way around
Bug: Stations can be knocked from their positions and continue on indefinitely without slowing down if hit hard enough using an afterburner and no autopilot.
For those that really want a toggle fast forward, hold down the space and mouse on the fast forward button, then right click on it. Click anywhere else other than the fast forward button again and it should stick.
Wind Temple boss needs a nerf - the fact that he can instantly kill you with one touch jumping on and off screen is freaking annoying, especially paired with the speed increase on hard/insane.
Just a helpful tip - Strength and Intelligence will only work on their intended classes of weapons. Had the mistake of great axe>legendary staff all the way -.-
If you replace the usual strategy of compress, freeze, bees and scarab with supernova, and overdose the stickman throughout the whole animation, it's about 75k points without water torture :D
Suggestion:In the formation editor, add a "Ranges" box as a tab to the left with the unit bank. Add check-boxes to show/hide ranges of specific towers. Could help with buff/neg/healer placement.
Needs a key other than space during 'The Escort' to tell Gert to follow or stay. I've had to restart twice for the achievement just because I was aiming my pistol, really irritating ._.
Bug:Equipping two weapons at once inside the truck ends up with you wielding them both at the same time, even when exiting. Fixed by removing weapons, and adding them outside the truck.
achievement? lol, that would be funny... ill fix it