It's an interesting house world where "doing your chores" means surviving the jump over a death pit to reach the desk that's conveniently located near the roof.
How does "Retrieving Tanks" take so long when none of the options were selected? 50 mbps internet, 4 GB RAM and i7 processor? I'm not trying to be impatient but a ten minute load for the pre-built tanks seems like a while.
For those who aren't as sure about the co-ordinates, the columns (or counting from left to right) are the numbers, and the rows (or counting down from the top) are the letters. So the top left square is A-1, and the first riddler at E-2 would be one square to the right and four squares down from top corner. (it's the fence one square to the left of the road)
"Excuse me, commander sir, the enemy has been spotted in our camp, and we've been told to kill on sight!" "All right then, go attack!" "Sir, aren't you going to help us out?" "Ah...I'm waiting for him to accept my quest, I'll join you later." "Isn't that unlikely, sir, considering he's destroyed practically all of our camps?" "Good point..."
Fun game =). Nice to have some puzzles that are challenging without being so crazy hard...though a few took a bit to figure out what the puzzle was...Biggest comment/suggestion is wondering if there's a way that Red stays still while you click to figure out a puzzle? It was a bit distracting, especially on the memory gems, having the little guy wandering around the whole time.
Kind of strange that level 6 ended up being the hardest for me, although I might have been doing it wrong. Seemed like I always was short on something, or wasn't able to recycle/build the next defense cells fast enough.
Decent game...the last level was really long, especially cause I had to exit, play arcade level, just to level up to get through the last gate. And I think there was a lvl 9 gate in an earlier level? Doesn't seem worth it if the game's over...