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Game comments and reviews
Nov. 17, 2017
You have created exactly the sort of game I am unable to stop playing. Well done!
Sep. 11, 2017
Since flags are so fragile, I find myself just trying to find a spot to tempt enemies into wandering a corner of the map where my flags are not, and simply waiting out the timer. Killing them also means they'll spawn into random spots and might wander across my flags and destroy them, encouraging me to let them live and bumble, which means I'm not doing a whole lot of playing. Perhaps if your flags had some health to them, and could be defended instead of just hoping that the enemies don't find your flag? The combat is entertaining enough, but the flag gameplay encourages me not to fight at all.
Mar. 14, 2017
Happy Pi Day, everyone! :D
Mar. 03, 2017
Hello Goodgame Empire players and sorry that you're having trouble with the game! We've contacted Goodgame Studios about this issue and are working with them to get the game back up and running as soon as we can. :)
Feb. 08, 2017
It's impressive that this was made in ten days, because this feels like a very complete game. Plus I'm a sucker for games with musical elements. Well done!
Developer Reply
Wow, thanks for the compliments! I almost lose faith mid-week because I thought we wouldn't make it. Too may little details, hah.
Nov. 21, 2016
Well-written! And numbers are a good open-ended way to give you access to new characters. Really enjoyed that cap joke. I'm a bit stuck after a chat with 622 as well, but I've probably missed something. Good work!
Nov. 16, 2016
Oh this is goofy and fun. I love this. The kazoo is delightful, and the flies' sounds are perfect. Great work!
Thanks! I'm really happy that you enjoy it :)
Aug. 29, 2016
Hello Conquer Mars players! We received your messages about the game chat not being the default, and we believe we have fixed it! Please feel free to email support@kongregate.com if it continues happening and we can look into it. :)
Jun. 12, 2016
I love this, and I only wish there was more! Depending on the message you're trying to send (and filling in a bit from littlevavs' comment), perhaps the world could become brighter and more filled with color or the people could become more animated as you help them find love. Really nice work, though. Can't wait to see what you add after the jam is over!
Thanks a lot for the comment. We'll see where it's going. Might take a while before I can get back to it. Nobody mentioned it but I'm also curious to discover where the little guy is floating to!
Not too complicated, and the levels aren't always the same, so you have to stay on your toes! Very pretty, too. :)
Fun, and cute. I got stuck frequently when trying to get through passages, though. Perhaps a smaller hitbox for the penguins? It was fine when there were unmoving obstacles, but when I had a seal bearing down on me, I didn't really have time to fiddle with the tight space.
Love the instructions appearing just moments after you figure out a mechanic. That sounds sarcastic, but I promise it's not! This also reminds me of the ice block puzzles that you can find in plenty of games, and I always rock those puzzles. Good work!
Jun. 11, 2016
Not sure if it might be more intuitive to pick an item to move and then pick where it goes, but I was able to get the hang of it after a little while. Difficulty is unforgiving, and given that the mechanics are a little tricky, the occasional save point might be nice so you can feel free to try new things and fail without feeling like you get punished. That being said, really good work, especially given that it was done in a week. :)
Wow, you put together all of these puzzles in a week? That's insane. Well done! I wish I had slightly more time to figure out how a puzzle is to be handled before starting off, but sometimes you have to get out of the door before all the spikeballs block your exit! Still, fun stuff. :)
This is an adorable game, and that's about all that needs to be said! The house of mirrors was a nice touch, and I loved the redone Nikhil Kongpanion near the beginning. But I might be a touch biased there. ;) Great work!
Is putting on a show the most important part of this game? UH YES IT IS. Nice work!
It took a moment to realize I needed to place the equipment on the field for my soldiers to pick up, and that they didn't just all get swords. My strategy was to place walls that funnel them all towards the swords and health potions, and I crushed my enemies before me! Nice work, 0rava. :)
Thanks! I've clarified the game instructions so you have to indeed place the equipment.
Man, I need to open a circus.
Looks like I'll have to patent my idea:)
The instruction of "Press spacebar" is just enough to really get you going in this game, and the chill music helps you patiently fight physics to get to your goal. A couple levels are pretty tough, but I'm sure I would eventually get through them if I kept going. :)
This is really neat. Very well put-together, and I feel constantly like everything that happens is because of me, good or bad. The aiming controls are a little tricky since they're an arrow-direction out of the center of the pod rather than a straight cross-hair that one might expect (or maybe it's just me?), but this is a fun game. The occasional Kongpanions spice it up enough to keep it interesting. Nicely done!
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