Quite good! I recommend disabling movement after you die until you respawn, and maybe make the final level a little less punishing. It's a neat level, but losing a couple minutes progress is unfortunate.
I switched production to "per second" because that's easier to use in mental calculations. Unfortunately, in "per second" mode, it doesn't show current supply anywhere. I was wondering why the first batch of apple pies didn't start for a long time, thought things were broken. For what it's worth, I expected the Stock display to be current total in the building, and percent to be load percentage, like it's spelled out in the stores.
This is a bad game. Adventure games are naturally a bit arbitrary, but this is ridiculous. The code to the drawer is inscribed on a BULLET? A chess piece that hides a key? I need a knife to rip loose thread?