Very enjoyable, 5 stars for what it is; a simple brain-game to get you thinking and figuring out where things need to go. I'm pretty sure i completed some of them with line left over, i dunno about anyone else who has played this. Ramp that difficulty up if you do extra content or a sequel!
This game was 100000000x more fun before the dev fixed the income glitch.
food production is a constant problem, always bottlenecking until I log in 24+ hours later and have some major upgrading to do. Kind of lame.
God forbid you clear your internet history, because it makes you start over from scratch.
This isn't an idle game. It's a time waster. It's getting less and less fun the more and more you get into it, because it takes longer and longer to do anything. In most cases, that'd be great, but due to the food production bottlenecking over and over and over and over the further you progress, it's not very fun.
First day i played this game, i gave it 5/5 stars.
Today? You'd be lucky to see me give it 2/5, because it's becoming more of a time sink and less of a fun-pass time every time the dev updates.
Really wish there was an auto-refill for hardware on a per-user basis, so I can actually idle without needing to refill my hardware every time a new user logs out and in.
Chuck logs out? Fill it up with what I was doing last without a user logged in. Brenda logs in? empty hardware, fill it up with Brenda's last known configuration.
If you clear your browser cache, your revolution bonuses disappear.
This game was fun until dev fixed the income bug. Then it got really boring and tedious. Went from a fun pass-time idle game to a not-fun waste-of-time idle game. Food bottlenecks constantly.
Fun concept, wish a few things get added and a few things get fixed: Devs should add a feature that lets you start not-at-level-1 after reaching checkpoint levels, like every 5 or 10 levels. I'm not getting good gear until levels 10+ so those first few minutes of playing is useless grinding and getting garbage rewards. You could just keep losing at level 5 this way, building up shitty uncommons and scrapping them for pearls, kind of an abusive way to build up.
Something i'd like to see fixed is the can't-place-a-tower bug that i THINK happens when you switch tabs. Several refreshes are required sometimes in order to be able to play the game once it's loaded, because it won't let me place towers. Kind of a bummer, because if it happens at the wrong time, you lose the level you're on and have to start over.
I wish you'd do something innovative with this series, like give us a spell idle where we can actually create our own spells by mixing and matching either some form of components to create the spells that we're casting, providing some sort of uniqueness to every player. That'd be like...sort of a point to this game. 3/5, because as neat as it is, this is the same idea...for a third time.
in prt_maze01, if you open the monster info, its such a long list that you can no longer close it, and it remains in the way. I suspect it probably does this on any field where the list of monsters is very long. Should add a scrollbar to the list and simply make the list a set size, showing 4-5 monsters at any given part of the list as you scroll. Not even saving and closing the game fixes it, had to refresh the browser tab.
Vertal said it pretty much nail-on-head. Do you guys even play the game you're working on? You've changed nothing and just added more stuff. If anything, the new balancing is worse than the old. Easily 3 out of every 5 investments i make with 30% or lower risk, i lose. That hardly seems worth it to me. Sir Poopington also hit nail on head. YAY a free game that you've made pay-to-win! thanks for that, guys.
1/5.
fixed, thanks to report