I love how the developer responds to practically everyone. I appreciate when the Dev shows a lot of love for their games. I haven't even played yet and I already rated it highly.
Karl and I really like to read the good or bad comments since it help us a lot to identify what is working and what we could improve in the game. One of the greatest reward when you are a very small developper is to be able to connect with a community of real players. Many of the experience that we are taking here will be applied in our future projects. Thanks for the cheers.
I recently made a comment about how I thought of making blunt weapons like the old days, where they knocked the doll out for a while. The dev responded that it had to do with amount of damage. Is there a way to make blunt weapons do more damage? Like something you can do?
Could you make an option to be able to get old physics or whatever? Like, the old version of MaD2, if you hit the doll with a baseball bat, he went down for a while. Now it barely does anything at all.
Probably the thing I hate most is that the brain no longer counts as a kill. One of my favorite features from the older versions is that, if the top of the head was damaged, the doll died. You cut it off, shot it, whatever, the doll died, no matter what. It was realistic. Now it's just annoying.
This is honestly one of the worst idle games I've ever played, and I've played a lot. The complex system and the lack of a tutorial makes it very confusing, along with the mediocre animations. 2/5 stars, just because I know they tried just a little bit.
What I don't like are the badges. I've played many hours of Papa games, and buying 10 upgrades is NOT medium difficulty. It can take HOURS! And as for silver customer? Should be the hardest one possible. Doing 3 days work should be medium, especially since this game is probably the worst.
I know a pretty good amount of geography, I know all the provinces in Canada, all the states in America, and all the countries in Europe, this was a pease.
Karl and I really like to read the good or bad comments since it help us a lot to identify what is working and what we could improve in the game. One of the greatest reward when you are a very small developper is to be able to connect with a community of real players. Many of the experience that we are taking here will be applied in our future projects. Thanks for the cheers.