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INTanl's Comments

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Words and Physics

Play Words and Physics

Dec. 13, 2011

Rating: 0

This game is brilliant. I wish more games were this original. Sequel please!

PRO-R

Play PRO-R

Nov. 16, 2011

Rating: 2

Also, the hitbox for the ship is way too big.

PRO-R

Play PRO-R

Nov. 16, 2011

Rating: 10

The game is fun, but repetitive and plain. It would be nice to have some variation in the background, enemies, sounds, etc. I was able to figure out how the mechanics of maximum levels work (your primary is limited only by the max level of the weapon, but your others are limited by both the max level of the weapon and the slot), but I would have liked some explanation.

Spin Cycle

Play Spin Cycle

Nov. 16, 2011

Rating: -2

Interesting and original concept, but poor implementation. Buggy and boring. 3/5 for good concept.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 19, 2011

Rating: 1

BUG: The Twenty-One quests require you to score exactly the requested number, rather than at least the requested number like they say.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 13, 2011

Rating: 1

Since this is an Idle RPG, we should be able to hire Pings to automate tasks such as fishing and catching snails. We can already automate burger-making, which is great, but I'd love to see that automation extended to other areas.

SquareMan

Play SquareMan

Sep. 25, 2011

Rating: 1

This is actually pretty fun. Add better control over jumping and a level designer.

Black'n'Orange

Play Black'n'Orange

Sep. 17, 2011

Rating: -2

Was 4/5, but lost a point for the terrible hitboxes.

Neon Race

Play Neon Race

Sep. 13, 2011

Rating: 2

This game is actually a tutorial on what color car not to buy.

Vicious Explosive Circles of Doom

Play Vicious Explosive Circles of Doom

Aug. 24, 2011

Rating: 0

This plays like a demo of an extremely awesome game. Add more content (upgrades, enemy types, game types, achievements, etc.) and you'll have a definite winner. The mechanic is a great idea and the game feels very polished. 4/5 for lack of content.

Bullfist

Play Bullfist

Aug. 13, 2011

Rating: -1

Bloody impossible game, but loads of fun. 4/5.

Friction Physics

Play Friction Physics

Aug. 08, 2011

Rating: 4

Unique and quite enjoyable. 4/5.

Zombotron

Play Zombotron

Jul. 26, 2011

Rating: 0

LOVE this game! Fantastic work, 5/5. Please make more!

"lIFe" Locomotion Test/Level Concept

Play "lIFe" Locomotion Test/Level Concept

Jul. 25, 2011

Rating: 0

Looks interesting. I'm looking forward to the final product.

SunGet

Play SunGet

Jul. 25, 2011

Rating: 2

Interesting concept, had a lot more potential. Poor execution, boring game. 2/5.

Developer response from orandze

I know it's simple, but it was for a 3 day contest and I'm no pro coder. I'd love to hear any suggestions anyone has to make this game awesome and delicious :D

Timecrawl

Play Timecrawl

Jul. 11, 2011

Rating: 2

Simple, but very well done and quite entertaining. 4/5 for the game, 5/5 because it was made in 48 hours.

Legend of Kalevala

Play Legend of Kalevala

Jul. 11, 2011

Rating: 1

How could anyone rate this less than 5 stars? Amazing game, fantastic job. 5/5.

Snail Bob 2

Play Snail Bob 2

Jun. 18, 2011

Rating: 2

Much better than the original. Great job. This sequel really shines. 5/5.

BIT.FALL

Play BIT.FALL

Jun. 18, 2011

Rating: 0

Loved it. This game is so well-made it could be a sequel to BIT.TRIP BEAT. I won't be surprised if this game becomes one of the highest-rated on Kongregate. One problem that I struggled with when attempting the normal difficulty was the synchronization. The rudimentary test on the settings screen is simply not good enough for the fine-tuning a game such as this needs. Please add a better synchronization tool.

Rumore

Play Rumore

Jun. 18, 2011

Rating: 8

An amazing concept that sadly fails in execution. Collision detection is awful, platforming is way too difficult, and it's even easier to avoid enemies than to defeat them. Some sort of introduction to the gameplay would help immensely, as defeating enemies seems quite hit-and-miss for me.

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