On the second boss, I always have to wait for these one or two coins that spawn at the top left portion of the fight. In the 7th boss, the giant bug, I can never see my health and then with the 8th boss, the brain one, the color change makes this one unbelieveably more irritating than expected.
While I really enjoyed most of it, trying to find the spanner was a pain. A light-silver object on the pale ground? Really? Couldn't it have been in a pool of blood? It would fit in AND be easier to find.
In a manner similar to Nuclenzime666, I broke Level 36. I had a Sender teleport a right-facing cannon to the left of the power-box and it flew off the screen before I could save it.
Music is good (fairly catchy), very good art, but, yeah, unable to click the stone (I don't think it's even set to be able to interact with as I am unable to use the Tab key to select it, despite Tab being able to select the menu buttons (which all work, by the way (except maybe for the pause button, as nothing is moving anyway)).
I hope this gets fixed soon, as this has potential to be a fantastic game.
On level 12, I got the require pieces but with one cut to spare. There needs to be a way to allow victory with leftover cuts, but not a par/score system based off of left over cuts.
There needs to be a scoreboard implemented. But I don't really care now, l'm not going through all the trouble to play through that again, I got my achievements, I'm good.
i wonder what would happen if you used an adapted-control version of this game on other simians. It wouldn't hurt the animals, it would make them smarter(?), and they might enjoy and somehow PETA will STILL whine about it.
I really wish I could simply press the "R" key to restart; other than that, this is a really cool idea and an even better game: good music, nice difficulty. I hope there's a sequel, or at least more games from you.
Around the edges of the normal squares, not any other, there are a few translucent grey blobs that rotate around the entity as if they are attached to the object. It doesn't affect gameplay at all, but it is a tad irritating seeing such a great game appear unfinished/unpolished. That's the only gripe I have about this game.
P.S. On level 7, after the first check point, I didn't use the extendable bridge. All I did was push the box to the left JUST far enough so I could jump around the upper platform's lip. For the star, I jumped in mid air after rolling off the edge (I don't know if this is a bug or feature seeing as it isn't used in any puzzles). I wasn't/not trying to be cool, I truly didn't know that the bridge was a bridge.
This game is awesome! I only wish that it had a practice option so you could try making weapons and don't waste ore during your actual game. I hope this game gets a sequel, it deserves one.
The music was great, the gameplay was good, the concept of "Oh, you stopped 10 feet (for me only ONE SINGLE FOOT) from the helicopter, oh well, better push your car all the way back and try again."
The voice saying "More specific" should, and could easily, be replaced with text. Why? Because that voice is insanely creepy by itself AND in contrast to this awesome music.