I've always enjoyed your games, but this one just feels so smooth and well-refined. As with all your games, I only wish it were longer. Give this game a badge, Kong!
Excellent puzzle logic game. Name kinda a bit on the nose XD
Difficulty and new concepts built up a good pace. Level X was clever, though not being able to take notes AND not actually explaining the mechanic used there was a bit annoying.
I agree with the other comments that having something that counts against you (the hints) turned on by default isn't really good game design. But otherwise, overall, excellent game!
Mostly I'm just disappointed that there doesn't seem to be much to work towards anymore. Once you do a time loop there's not much to do but repeat... If more towns were added, that would be great, but for now it's just... well, way too repetitive once you get to that point.
All things considered, this *is* a decent game, though ultimately very short for an Idle game. I've now finally unlocked Model Universe... and now I have nothing more to do. :/ I could keep going and grinding for more Qubits for the next reboot, but... there's really no point anymore.
One more thing: it would be nice to be able to save hardware positions between reboots. Having them reset every time is... annoying.
This game is excellent. The control is self-explanatory, it looks simple without being bland, and I personally find the difficulty curve to be quite good for a casual gamer. Well done!
Very well done! One concern I have is that a couple of the levels I could only figure out a solution that required fast reaction time, rather than just using logic to figure out a sequence of actions. This means that either I just found a different solution than intended (which kinda seems like a bug), or it requires fast reaction times, which wouldn't really be great for all players, especially if they don't expect it.
Hey there, thanks for the encouragement and feedback! All of the puzzles have solutions that don't require fast reactions, even the 1 or 2 puzzles that require you to manipulate pucks in motion, you should have several seconds between reel presses. I like that most of the more complicated puzzles have multiple solutions but as you say, it is not good that some alt solutions appear to be bugs due to the fact that that they do require fast reactions. It concerns me enough that if I do a follow on game, I will try to avoid any puzzle that may "appear" to require twitch controls.
I keep having an issue with the import/export codes. Every so often, I copy and save the code, but it just doesn't work when I try to put it back in :/
When will you start implementing the resource-generators for materials past ore? I'm quickly reaching the point where there's nothing left for me to do. :/
And in addition, the export/import code seems... EXCESSIVELY long for what it has to keep track of. Copy/pasting it into even an email crashes the page, the only thing that seems to work is putting it into a .txt file.
So, I've made it up to the start of tier 26, I've 100% collected through tier 16 (only 3 left for tier 17), and I've made the 5-leaf clover. But there doesn't really seem to be anything else to do :/
So it would be nice to, y'know, have more to do. I haven't even really been playing very long.
This game needs a cloud save feature - or even an import/export code. Otherwise I'm literally unable to play it for more than a single sitting's worth of progress. EVER.
The bees were a mistake that we turned off as soon as we noticed. It shouldn't happen again in future years.