The "DPS" seems to be very badly calculated. It should be calculated as the average over perhaps the last 5 or 10 seconds or something, given that there are some boards that have 'events' that provide bonuses. The total output.. Well, I'm not sure how you're calculating it. But right now, it looks like lawnmowers are bugged because the position/movement of lawnmowers before leaving the board affects the DPS displayed.
I wish you had added exp/minute and gold/minute in the update. It would be a really good way to see where you're actually leveling the fastest and so on.
A way to do this without cluttering the UI would be to make the values for "current map" pop up with these metrics when you hover over them.
Hey developers. I'd just like to thank you for this awesome, awesome game. I played it through to the end and bought it immediately after. There seems to be very little you guys haven't thought of. I can literally think of nothing that I dislike, but let me list the things I really like:
* You have a sensible stat system and explanations for each stat(like what speed does, for example).
* I can export the save game. This right here is a small feature that should be obvious, but isn't.
* You have weapons and equipment, and even special equipment with a history behind it(Hunter's Warrior).
Thank you guys. I'd have happily paid more.
You get 5/5 for the Escher's waterfall alone. Without it, you'd still get 5/5. You could sell this game even though it came packaged with human feces and the tears of poor third world children.
Am I really the only one that's getting tired of nerdook spitting out games that are all 'similar'? He keeps reusing the same engine, or parts of it, the same 'type of graphics' and so on. I mean, mad props to him for the games he has made that were indeed awesome, but as of late, I've just been seeing the same reused, regurgitated engine where the only difference is gameplay. It personally makes me feel like you're always playing the same game, even though the gameplay is vastly different.
This game is ... well, it reeks of automated RPG maker crap. It is clear as day that one person drew the outside part of the game(the characters, the environments) and someone else -- somone very, very 'different' -- drew the 'battle' part of the game.
The spelling, the language and the grammar is horrible. The creatures you fight in the 'battle' part look like they were drawn by a 9 year old autistic child.
The game in itself is balanced horribly. I was walking around killing turtles near the castle, then some bulls, a zombie or two, then a group of 6000+ hp mobs spawn that I manage to kill because they just group up and die slowly while I dance around them.
It would seem that the A.Speed+ mechanics are bugged; my assassin is only going from 89 to 91 when I put the +20% A.Spd helmet on him. Plox +1 this so that the developer can see this.
Daedric Lord: I assure you that the physics of a rigid body are completely different than the physics of a squishy body(for a lack of a better term) like this cat is.