This needs Joypad controls. Something similar to how Smash T.V. worked - you run with the left analog and aim your shots with the right analog. While your 1-8 slots can be easily mapped to your 12+ buttons.
Either you guys do it, or I will write a macro. Period.
It'd be cool if you could save your current session to a cookie file, so that way when you open KongreGadget back up you don't have to reopen all of your frequently used tabs. (my music tabs)
Wave 15. Exclusively circle small circle enemies. Move around the board in a clockwise fashion, until there are 40ish of them in the middle of the screen. Zero Write. Massive Lag. For an added effect, put it on high quality.
Damn, I mean DAYUMN. This was kick-ass! This is so close to Audiosurf it isn't funny. The only differences are this is funner to play (ramps, tricks), and Audiosurf has content to unlock (backgrounds, color schemes, different vehicles) and a better visual display (rolling up and down hills, can see the end of the track in the distance). If you put a couple more great ideas for visual effects into this game, and more achievements+content to unlock, I'm sure it would become the much better alternative to Audiosurf itself! 5/5!
It is very repetitive, you need to add more to it before it's a whole game. My suggestions would be creating some different walls. 4 corner pieces, T's, and straights. Also, a simple switch and a block to remove it is bland. Maybe add something along the lines of - fire comes out of a wall, and hitting the switch deactivates it? - Something to get you thinking about what direction you want to take it. A good tip for the future is to plan your games before you code them. Come up with a solid, original game, decide what all you want featured in it (sprites you'll need to create, game mechanics, and common objects such as enemies and their functions in the game.), and use the Waterfall method for each step. Such as, start with your first menu, the main menu, and use this :
Gathering requirements and analyzing needs -> Design -> Coding -> Testing -> Maintenance -> Gathering requirements and analyzing needs
Hope this has helped! But, honestly, I'm going to have to give you a 1/5. Sorry!
The level itself could use a little more diversity. Also, I found the dash to be useless. Never used it. I guess it'd be okay to dodge bullets from above. And also, if enemies can't shoot us from offscreen, why can we shoot them from offscreen? Just a thought to add a little more difficulty.