These are some of the recurring requests. First, scale gold dropped by monsters during farming; 1 gold/kill isn't enough to sustain those at high levels. Secondly, many people want to sell unwanted/accidentally bought items. Next, having >9 raiders is a suggestion that I used to see, and it would be nice. Another suggestion is that the priestesses (healers) heal each other BEFORE they're the last class still alive. Also, some people suggested unit priority (eg. heal, attack, attack melee, attack ranged, etc.) and I too think it would be nice. Recently, there's been the suggestion of being able to control a raider, but it's a double sided sword, so to speak. It'd be helpful as the AI of the raiders isn't always enough, but it would encourage the hit and run technique. Finally, I've noticed some suggestions about upgrading classes and/or items (priestess>mage, warrior>paladin, archer>sharpshooter/upgrading the effects of monster drops eg. upgrade speed increase %).
All five should be able to be in the party; with only three spots, there's no point in upgrading the other two characters. Also, position should be changeable; some characters seem like they'd do better in different places (e.g. Selena would do better in the center).
The game doesn't fit the current screen; I can't see the left most part(s) of the game. I know which is food, wood, and stone but beyond that i have no clue
Zooming should now work properly!