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Sushi Cat 2

Play Sushi Cat 2

Mar. 05, 2011

Rating: 14

Kitty got stuck in an eternal loop on the left side of level 22. ;;

Bubble Defence #1 The CASTLE! (100% working)

Play Bubble Defence #1 The CASTLE! (100% working)

Jan. 31, 2011

Rating: -3

Spoiler ahead: "Holy ShitAkI Mushrooms! Final Score: 0 Ye, Blooey Won!!!! GooD Job Mate!!!" I have no idea why I even bothered to play this joke... (Protip: Right click and select play to start).

You MIGHT Get Nervous

Play You MIGHT Get Nervous

Aug. 29, 2010

Rating: 2

I fail on blue squares around 57-59 seconds solely due to my mouse not moving fast enough, but it's already set at max speed. ;; *wonders what will change at 60 seconds*

Castle Wars 2

Play Castle Wars 2

Aug. 27, 2010

Rating: 2

I'm guessing those who are struggling on hard mode are trying to be offensive (or perhaps both offensive and defensive). I got crushed easily with a slightly modified standard deck, and an offensive deck required a lot of luck. However, as soon as I tried a builder deck with virtually no offensive cards, I didn't have much problems beating the AI. As long as you get a few Mages and Builders early on, and the AI doesn't start with a Dragon or Troian Horse, you'll be able to abuse Taverns, Babylons, Wains, Magic Defense, Magic Walls, Pixies and Reverses (The most important cards listed). May not give instant victory, but it didn't fail often due to missing luck.

Robot Wants Fishy

Play Robot Wants Fishy

Aug. 24, 2010

Rating: 9

This one has a few issues that I just can't let pass. - The level design is really bad at certain points. There are several places where you need to jump past a low roof, or get into a one-block hole at the roof. There are quite a few of these places, not really making the game any more challenging as much as annoying in my opinion. - My other issue is that you need certain power-ups to access certain points in the game. However, the game constantly tricks you, which is fairly annoying. You can basically do an entire area, except a few trapped goods along the way, only to get shoved away at the end. These "walls" should be placed much earlier, as it is done with the early water area. The game gives an illusion of being very open with choices early on, but it really doesn't give you much of a choice when you look deeper. - Otherwise, I like these games a lot. Pleasant graphics and music, and overall nice gameplay.

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