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Game comments and reviews
Dec. 18, 2010
EASY IS NOT EASY!
Jul. 07, 2010
Lack of autoattack or something like it: Fail. Lack of minimap or some kind of quest location marker: Fail. Lack of progress-sensitive NPC messages and/or quest progress indicator ("If you're done, go see so-and-so" -- well am I done or not? You give me no way to know.): Fail. Having to repeat all rooms if I accidentally exit (or freeze/crash) before finishing: Fail. I won't be back.
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