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Game comments and reviews
Apr. 02, 2014
I think the proper title would be "True story, ro!"
Jan. 28, 2014
1. Stiching is counter intuitive, I've managed mostly by accident. It could use a direction marker, same as the scalpel and such. 2. would make less mistakes, if items stayed in the same place in the inventory, not get mixed up after using each tool. 3. hard more? one where the nurse doesn't interrupt with dialogue, and that flashing yellow circle doesn't annoy the hell out of the player? Cause tho fun, this seemed to be a tutorial.
Jan. 16, 2014
@maxsto 1) I'm happy for you, I managed to achieve it a few times myself, tho most often than not I was off only by a fraction of milisecond, like 0.00.04. 2) you completely misunderstood the point this happens regardless of autofocus. 3) Again, i'm happy for you, but you're playing it simply as a memory puzzle, which I can't do if I notice pattern or logic behind it, and I assume there are others like that, who don't just copy-paste a series of actions.
Jan. 15, 2014
1. Timing in game mode: it's almost impossible to achieve Level III achivement, for various reasons. One of this is that 4 to 7 seconds are taken away before disassembly to unload the bullets. 2. Mouse control only? Seems ok at first, a mouse is enough to rotate the camera and activate the parts. Problems occur though when a slight nudge during double-clicking turns the camera, making you click on the wrong part, losing supergame or adding a few seconds on game time. 3. Inconsistency in mechanics. In some cases activating a pin is enough to activate the assembly. other cases one has to activate the assembly and the pin comes out too, but if you activate teh pin, it's considered a bad move. This throws off people who don't learn the order of the pieces at each gun, but uses logic to understand the next gun.
Jan. 10, 2014
Wouldn't be a bad idea to make the effects of the skill more visible. For example not being able to paint too difficult orders.
Jul. 12, 2012
i bet the war was easier than this game
Jun. 26, 2012
Loved the game, but did I save the dragon? Wouldn't have minded a resolve or something.
Jun. 17, 2012
The monkey in lvl 3 drops its tail then dissapears. By the time the hammer swings around it's gone, and there's nothing left to disable the hunter, and I can't move on.
May. 26, 2012
I love the subliminal helping messages.
May. 10, 2012
Also hate the fact that you have to start again form scratch when you die. So you get a bit more money. What does that matter, when you still need double the amount of to bring your ship where it was before, and collecting it is still as tedious, cause you have a lvl o ship? Sorry, for me it's more frustrating than fun.
I miss having a health bar...
Apr. 04, 2012
After being refused an audience w/ the king, and you choose the alternative questline, the game freezes. You have to reload the page and load the game from the autosave. This always happens.
Mar. 08, 2012
Must we assist customers in their hour-long victory dance, while the pancakes burn in the kitchen?
Feb. 27, 2012
Is it just me, or there's no "sfx/music off" on this game? Also, it should never be this easy to die.
Dec. 14, 2011
Dear dev. Otherwise fun and intelligent game with brilliant idea, but this is jsut frustrating. Overall time for 17 levels: 10 minutes. Overall time for lvl 18? half an hour. It's frustrating to say the least.
YES! I FINALLY DID LVL 18! It was cruel, man...don't ask how many times I managed to type the pushtext UNDER the removeme. And the bomb has to fall precisely... Not cool.
Nov. 05, 2011
Well, I don't now, but I'm late because I've played the game...
Oct. 30, 2011
Nick Toldy?As in Toldi Miklรณs, Arany's poem-hero? Or is it just a coincidence? voice acting also makes me think the developer might be hungarian...
Sep. 25, 2011
why is everybody TLDR? I wanna play and explore, instead I!m clicking like mad to hear tikkakkakaka tikkakakaka from every NPC
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