great concept, but it needs an "auto" talent pick up (both for classes + skills per class), otherwise it leads to a lot of busy work and a very slow grind. you could make it so that the auto talent is random at first, then upgradable later on to allow for customized templates. maybe there is already something like that in the game, but i can't just bring myself to play actively and pick those skills every single time, it's just too much. i hope this game isn't abandonned as it is a nice breath of fresh air.
you can right-click to go back from a sub-menu. it should be added to the tutorial (maybe i missed it, lots of info to read), it makes a world of difference!
killed the 50 serpents, click on "go to Plains" > the game freezes. reloaded, Plains is now in the top menu instead of Forest. tried to click it > freeze.
sorry for the spam, i have reproduced the bug by upgrading the Stable from lvl 5 to lvl 6. i earn 1000 times more money than it is displayed. food is fine.
it seems there is a major bug related to the Stable between lvl 5 and 7 (not sure which) or the Master's House between lvl 3 and 4. my income says 155.71B per second but i am earning 100% more, i.e. about 1.5T a second.
could you bind the automatic skill to right clic? i have a non-qwerty keyboard and the shift+1 does not work. very good idle game overall, let's see where you guys take it.
I got an XP point on Nate Dragon while playing, it didn't update the DPS counter on the top left (and impossible for me to say if it updated my actual DPS or not). After a refresh of the page it updated.
I think there might be a bug with that. If there is a bug, we will fix it. In the meantime, I believe that if you just bench a crusader and then put them back onto the field, then the dps is correct. Refreshing also works.
Suggestion: make a "make all workers drink that potion (if applicable)" button, then make a button in the main UI that says "drink again", which applies the last drinking action you made.
You an definitely be more ambitious with your sequel. Go for bigger levels (3 or 4 times the size they are now), and add more stuff: not just bumpers but spinning things and whatnot. Get inspiration from flipper tables, there is a lot of good stuff there. And make the progression slower, as it is you hit the wall very fast.
And you can definitely make it your dragon-riding-idle-rpg, just imagine that the dragon shoots balls to break stuff. That way you have a shitload of upgrades to implement. Go crazy and put a health bar in each level, representing whatever the dragon is trying to destroy. Each ball reaching the bottom of the screen removes x HP from the bar. When it reaches 0, next level. You can even make "boss levels" that regen HP, which would force the player to be active to beat them.
You really have a great basis as it is now, I hope you will develop it into something amazing.
A very good Idle game with an active dev, congratulations. Now for a suggestio: add hotkeys to the inventory. Once an item is selected, E equips, S sells, etc.
Thank you! Thanks to such kind comments, development is so fun:)