To tell you the truth, an update that doesn’t bother to include more cards in the crafting list or even bothered to balance some powerful cards only keeps me disinterested. Thank you for your time. I’m sure all the other players will continue to render your game their fullest support, while I move on :)
@ rookie: is that on normal, hard or expert mode campaign. Because I haven’t reached that far to level 86 on hard and expert, and will look into it when I get there but what I can suggest to you is getting risen and to kill snipers which should usually be fusion ballista (a powerful card 4cost that destroys any single infantry). Both cards mentioned are of course hegemon, although I wished that there are more cards that have better abilities thus providing more options to complete campaign easily. 2 cost bomber are still favourable for cost efficiency to build points at the start of the game,
but I also recommend using android class because both explorer and hegemon faction combine constitute to the most number of meaty flyers namely: rapax, prophet, gamma ship, firefly, auriga (all with assault, with gd amount of hp for their cost and upgrade) but gives you more options whether to play them in front or not and of course there’s also space destroyer with the 1 turn shield for invulnerability against flyers and artillery. This along with risen would give the best defence so far. The other only option is to go with defilers spaceship - 5 costs but they don’t give you any energy points but they have a good bulk of hp (16) on each of them.
I hope to see these cards with crafting upgrades to epic in next patch:
1. Centurion (hegemon, 4 cost) -> heal hero with upgrade,
2. Chariot (hegemon, 5 cost) -> have fly ability of its own,
3. legionaire (hegemon, 5 cost) -> excess damage in combat with enemy unit is dealt to enemy hero
4. ironbark (hegemon, 4 cost) -> reduce upgrade cost to 3,
5. Dominator (hegemon, 4 cost) -> reduce upgrade cost to 3
6. Eagle (hegemon, 4 cost) -> improved stats
7. Hawk (solar empire, 4 cost) -> improved stats
8. Horse (solar empire, 2 cost) -> reduce upgrade cost to 3,
9. clan warrior (solar empire, 3 cost) -> all solar empire gain +2 on both stats when upgrading,
Hey lmonseph, we appreciate your time writing your suggestions here, due to the html formatting they are quite unreadable though, I highly suggest you post them in the Official forums where we can discuss whatever you'd like without having text size limits. You can find them here: http://www.frozenshard.com/games/starquesttcg/forums/ Thanks!!
10. clan rider (solar empire, 4 cost) -> improved stats
11. sergeant marine (solar empire, 4 cost) -> when uprading, deal dmg to hero equal to no. of friendly units on the field
12. visped warrior (devourer, 4 cost) -> when uprading, deal dmg to hero equal to no. of friendly units on the field,
13. hive guard (devourer, 5 cost) -> reduce cost of upgrade to 3 instead, 14. drifter pod (devourer, 3 cost) -> upon uprading, deal dmg to hero equal to no. of friendly units on the field,
15. swarm runner (devourer, 4 cost) -> reduce cost of upgrading to 3,
16. pit fighter (dark alliance, 5 cost) -> excess damage in combat with enemy unit is dealt to enemy hero
17. rapier (dark alliance, 5 cost) -> all friendly dark alliance +2 on both stats
18. pirate (dark alliance, 4 cost) -> heal hero when upgrading
19. slave master (dark alliance, 3 cost) -> upon upgrading, deal dmg to enemy hero equals to no. of friendly units on the field
20. blood adept (dark alliance, 3 cost) -> all friendly dark alliance units gain +2 on both stats upon upgrading
21. oracle (foundation, 5 cost) -> heal hero hp upon upgrading
22. juggernaut (foundation, 4 cost) -> reduce upgrade cost to 3
Also to clarify: hive (devourer) seems to be at least epic or legend because of it's abilities and stats (not to mention superb low upgrade cost of 2), while salamander should be rare. Zealot should definitely be epic, because that's really massive speaking of the ability of assault with low upgrade cost 3 and indefinitely strong stats to begin with. And hopefully to see these cards also made available in shop sometime...
Thank you for your time and consideration.
Alot of players aren't gonna bother ranking for pvp because rewards are only a "character skin" for completing the quota number of season pvp. If reward bracket for qualifying could be extended down to top 100 to get 200 gold and a box, I say I think is still ok. But for now, it's not gonna happen
Hi lmonseph, there's actually more than just the skin, we give away rewards for the top 20 players (the higher in the ladder, the better the reward). Perhaps the explanation isn't clear enough, we will review it and try to make it clearer. Thanks anyways!
I'd like to see an update where we can swap back and front units in the same formation to deal more damage and open another window to more strategy to the game.
Hi lmonseph, thanks for the suggestions, we appreciate them! Actually perhaps you didn't notice but there are some units with the ability "Artillery", which allows them to attack from the support lane, you may want to take a look at them since they are an interesting choice. Regarding the opening of concurrent windows to play the game it will not be possible since the online database can only receive data from a single player from a single location, otherwise we'd get corrupt data, hope you understand. Thanks again!
Hi lmonseph, we are indeed looking for solutions regarding the connectivity, we have received some complaints about it last week and we are investigating what's going on. Thanks for the heads up.
auction tokens should be rewards, so rare an item make it for kong kreds, really? Dev what are you thinking? Controlling the market instead of free market.
Is it better to only do missions? Because levelling up the faction only yields gold drop all the time, no new cards at all - it's like encouraging you "hey, here's some gold nugget, go try your luck with the large expert chest in the shop". I think it's pretty intuitive that each time you level up a faction you should be unlocking more cards but hey, this is the best game ever made!
I used to rmbr that in deck building power curve is also important but it seems this game where starting from 4-5 mana cost doesn't really matter about power curve. Some really noticeable tips that I'd give is to save up gold from running campaign and missions to unlock newer classes which combines 2 factions together: mutant (500g), smuggler (1000g), bounty hunter (2k gold), android (2k gold).
I see! Actually both players get a reward from this, the player recruited will get some gold credits, while the recruiter will get rewards by achieving players recruited (1, 5, 25, 50, etc...)
Strong suggestion that I recommend as I believe many players will agree with me, and I hope they can implement it:
friend system, link up to 5 friends on the game with code to enjoy rewards, level limit up to 20.
Otherwise the system will be such that every player will just create new alt accounts to join the game.
Hi lmonseph, the game actually does have a recruit system, with a little higher limit though. Please take a look at it by clicking on the "friend" looking button on the right of the Map Screen. Thanks!
Hi! The Raid bosses do indeed need to have that amount of HP, they are designed to last a week! Notice that the SOLO raid bosses have considerably less HP since you alone are suppose to beat it while the MULTIPLAYER raids are designed to be defeated by many players.
It will be very neat to have some gold discounts on the med and large chest. Probably a coupon in daily login would be great. I like the game so far, no graveyard just means that the cards that will be reused after they die will be from the last upgrade.
That's right Imonseph, they will just get back to your hand on their last rank achieved. Also, regarding the gold discounts, I'm afraid that's actually not possible, we believe we give plenty of possibilities to get gold (making dungeons, raids, daily rewards, replaying levels, playing pvp, auction house, selling unused cards, etc...) so we could break the game's economy if we did that, I hope you understand. Thanks for your comments as always!
Hi lmonseph, we will probably do one before July, it will contain some bug fixing and also some new content for you guys. Stay tuned! ;)