Exists solely to get kreds. Game is agonizingly dull without things to speed up the retardedly long build times, and shiny is impossible to generate enough without pay to play.
Thoroughly unenjoyable, the timing is a goddamn joke, and the default control scheme is by some sort of crack addict. ASD K and L? The hell? Congratulations on getting a garbage game featured because it's Xmas themed.
Ridiculously obscenely insanely cheap. It's not even a matter of skill or strategy, the enemies far outstrip the power of your units. Even the normal greys have way too much HP, and fuck that stupid grinning grey to hell, it one shots everything AND has a billion HP? I think "The Unfair Platformer" was more fair than this bullshit. 1/5.
Requires an annoying bit of trial and error or prescience, since you are utterly screwed if you don't have the correct units placed and leveled up well in advance of when you're given warning that you need them.
Great...until Story level 3. The level really shows how the random nature of the planes sucks for a stage like that. Irritatingly frequently it's literally impossible to beat the stage by no fault of the player. Story stages should have a non-random pattern so that it's possible to pass with consistency, instead of needing to be lucky enough to get a passable plane spawn.
Timing is so, so off. I play Guitar Hero at Expert, yet I'm missing a ton of notes on this because the notes are not synched with the song by about .5-1 second.
Would be vastly improved if the arrows always came up in the same area, like Beatmania/DDR/Guitar Hero/pretty much every rythm game ever, instead of having to read the color and character and get the right timing.
Yet another "dodge shit" game, and not just an overdone genre, but probably the worst of it's genre I've ever seen.
Weapon sucks, since anything you shoot just comes flying at you anyway, better to just dodge the stationary objects than shoot things, far too many hits to actually accomplish anything, given the amount of shit on the screen. Random blinking is irritating and gave me a headache in about 5 minutes of play. There's really nothing good about this game at all.
Incredibly frustrating that you're either going to fuck up on the cooking or waiting by the fact that you have to waste a ton of time on the order taking and order finishing phases. No matter how well quickly you do the toppings and cutting, or how you attempt to balance the time and utilize the entire oven, you are damned to fuck up on one or the other by the clock still wasting away while you stand there jacking off while you wait on your tips. Not sure what the hell the goal is, is it supposed to be a memory game and you try not to fuck up the orders and just serve burnt things that have the right toppings and number of slices? Is it even possible to lose, or do you just make bad pizzas until you have your badges and cards? Largely unenjoyable due to repetitive nature and making it both impossible to win or lose.
Most people don't want to play this sucky game, chuckey, but are coerced to by the damn card. Shitty games shouldn't get card promotions, so when they are, people are going to bitch. Deal with it.
Controlling a real fish would be easier than this. Yeah, get a wildly out of control fish to hit tiny little dots and if you fuck up once you start over with half your score. Not even going to bother with the damn card for this.
Just no balance to the game at all. The basic dart monkeys with no upgrade can beat the game with no other units, with no lives lost. Everything else (units and upgrades) is overpriced. Especially the ice and cannon (cannon sucks extra hard since there's actually an anti-cannon balloon), I've never seen a winning strategy utilize those. Sure, tacks and supermonkey can be used successfully, but it's not as good as just massing darts.