Can you make an option to switch between the numbers being pre-calculated and the numbers going based off your current production? If it's easy to make an argument either way, we should have the option to switch between them.
Can you make the upgrades that require boosters but don't cost them purchasable even if you don't currently have the boosters on hand? That may save some frustration for early/mid-game players.
Unless the graphics came from some free-to-use third party I don't know about, I'm fairly sure the art for many of the cards from this game are taken directly from Creature Card Idle.
For adding the "Hide" feature: When you click on a card, the Upgrade button appears at the top of the screen. You could put a Hide button next to the upgrade button, and add an "Unhide All" next to the hide button whenever you have a card hidden.
Hey! I just started the game, and the "Speed Rune" tooltip seems a bit misleading. It says "+1 Accelerator, +0.5% Accelerators per level." However, at level 5, it grants 5 accelerators and 2.5% more accelerators, instead of 1 accelerator and 2.5% more accelerators. I think it would be more clear if it was "+1 Accelerator and +0.5% Accelerators per level".
One thing not in this game that was in the original Idle Mine was the slowly growing Idle Power and Active Power. That system always gave a sense of growth, even while not directly buying upgrades. I'm not saying this game needs that system, but I think it would be nice.
@kosta89 You can just click the "Max All" button, and it will purchase everything you can afford from the Upgrades screen. In the Prestige screen, you can do the same thing but only using a fraction of your prestige points.
I didn't like the concept because it felt like you're forced to stay offline for days first or click 50 thousand times, so I decided to exclude it