I enjoyed playing "Age of War" but I did notice a few flaws. Firstly, and perhaps most importantly, is that there is no pause button. Secondly, I was disappointed with the lack of information that could be implemented. I would like to see statistics for the damage and exact health my units and the enemy units had, the damage turrets dealt, and the minimum price for a single unit after evolving. I had to start over once because I didn't have enough money to purchase a unit after evolving.
Also, I noticed that the specials are surprisingly overpowered. The cooldown should be extended or the damage should be reduced to create balance.
Overall, this game is enjoyable to waste some time on or enjoy a few minutes of play.
I found this game to be quite humorous in the beginning, but after a few plays, it became dull and thoughtless. Perhaps a few added ways to gain points would make the game more innovating; maybe even multipliers based on certain actions would "up" the gameplay a bit.
Nevertheless, it serves its purpose for moments I am bored and wondering what to play for a few minutes.
I enjoyed the concept of this game, but it did become quite monotonous toward the end. It seemed like the gameplay was set on "replay" like a song on a CD player: nothing new was introduced, nothing enticing changed.
One major flaw I noticed right away is that there was no way to reset my allocated points in the skill tree. I actually ended up starting over after playing for a few hours just so I could start off with a better distributed skill tree.
I liked the different styles each of the towers had, but I felt that there could be just a little bit more to go along with it. Perhaps a more unique skill tree that would present different functions for the towers (besides the mastery).
Overall, "Cursed Treasure: Don't Touch My Gems!" was an enjoyable game. There are few things to improve on, but it was fun to play nonetheless.