Incetardis's Comments

Game comments and reviews

Steamshovel Harry

Dec. 10, 2013

4

Finally managed to get to the first boss, worth the effort.

Snail Bob 3

Dec. 09, 2012

2

Fun, but needs to be tested for bugs next time. Items that need to be clicked twice not working if clicked too fast (level 9), platforms retracting but objects not falling through them (level 5) plus the clusterlovemake that is level 16.

Papa's Hot Doggeria

Dec. 02, 2012

10

I suggest the next game is Papa' Gameria, where you have to make cookie-cutter flash games for a series of people who want the same mechanics but slightly different presentation.

Sands of the Coliseum

Jun. 04, 2012

4

Seems Roman surgery was incredibly advanced - I lost an arm and the next day it was back and good as new.

Robot Legions

May. 15, 2012

0

*save up moneys* *buy multishot* Waaaaaaait... why are my bullets now crap?

Nuclear Outrun

May. 13, 2012

-3

Pre-squid launcher: "Drive driver driver aaaah stuck on a TV BOOM". Post-squid launcher: "Wait, were we meant to be SCARED of these things?". Also, I don't like the new Nerdook jingle, sorry.

New Star Soccer

Apr. 29, 2012

13

Passing is ridiculous in this game: "Oh look, that guy's got the ball and going to kick it to me. Wow, that blade of grass is amazing, I'm going to look at this grass and study it and soak up all the... oh wait, was that the ball going past me? I'd better start running at it."

Feed Us

Apr. 23, 2012

0

Pretty sure I didn't choose an anti-gravity upgrade. Neither did the swimmers. Nice concept, but unresponsive and buggy.

Super Stacker

Apr. 23, 2012

4

Or just right click and turn off the sound like it tells you to. Ok game, blighted by a lack of level select/continue, which is standard for pretty much all similar games nowadays.

Destroy the village

Apr. 06, 2012

4

@xnolimitx - No, but I stop playing other games to think why I'm not shooting rockets at children.

The Pinball Adventure

Mar. 16, 2012

1

Fun game, and a good concept. There is a slight stickiness of the bumpers (ball sticks to them, THEN they bounce it) and the flippers move a little too slow to impart real force on the ball, leading to the "pushing" feeling others have commented about. If you hit a fast moving ball right with the very tip then it will leave at a pace, but traditional pinball methods like trapping the ball with a raised flipper, letting it come to rest, then releasing it for an aimed shot don't really work due to the slowness of the flippers.

Tech&Magic

Mar. 16, 2012

2

Fun, but a fair number of typos (strenght, boos etc) and quite repetitive.

Next, Please!

Mar. 15, 2012

-1

Nice difficulty curve. Until you hit level 8. And it's similar to a few games (Kill Me!, Dibbles, Making Monkeys) but has its own unique spin on things. And that bloody level 8.

Necronator 2

Mar. 14, 2012

6

It's got potential, but the controls are shoddy (the popup for move/attack move is just annoying and it's difficult to select what you want to) and the AI pathing is borderline between concussed frog and damp pebble. Units getting stuck, randomly deciding to not go to the waypoint after all, ignoring commands to move and heading in the opposite direction right into enemies and towers... play this until you get the badges, then play no more.

Indestruct2Tank

Mar. 13, 2012

1

Eh, it's fun enough, but a step backwards in almost all departments - graphics, playability, enjoyment... Indestructotank AE is the one you want to be playing. Where's the radar, jump and sense of accomplishment?

DuckLife 4

Mar. 05, 2012

5

No practice mode for the training, so the first time you play you fail hard and have to go through all three "games" again. Ridiculously low gains from training. Having to do the same thing for multiple ducks. And expensive eggs still coming out with zero stats, same as a dirt cheap egg? Ducklife 3 was win, this one... not so much. Oh, and during a race, when trying to turn off the intrusive music please make the Menu button actually give a menu, not immediately quit back to the training zone.

Yammy!Yammy!2

Mar. 01, 2012

-1

"Score" and "Bananas Used" are the wrong way round when you beat a level, and the arrow doesn't change to the correct length between about 90-100% power.

Absorption

Feb. 25, 2012

3

Has a very Portal-esque feel to it. Then got to room 20 and my thoughts were confirmed.

light-Bot

Feb. 23, 2012

4

Level 10 is so much more tricky than levels 11 and 12. This means you get a massive sense of achievement, then have it peter off into a low-level sense of shame. Good game though.

Massive Mayhem 3

Feb. 21, 2012

1

Fun enough, but very fiddly controls (left hand, right hand AND mouse?) and lots of time just waiting for things to happen - readying another arrow, waiting for the plasma to detonate, waiting for the score to tally up... spend more time waiting to be able to move than actually moving.