Auto switching is dismal. If I get over whelmed, bugs swarm my face, and I'll attempt to swtich manually by pressing 1, only to have the character switch to a ranged weapon. Had like 7 bugs on my face, while spamming the 1 key, while auto trying to switch to a ranged weapon. Manual is better, but also cumbersome. Switching with the mouse wheel would be golden.
Love the game. However, I have missed many a diamond simply because a troop walked over a puddle that he could have avoided using the same number of hexagons. Please either (1) create an undo button, in the event that a troop unintelligently steps on a puddle (that again he really could've avoided) so that I can then micromanage each step without having to redo the entire scenario (which is entirely frustrating when it really is done perfectly except for a stupid avoidable misstep) or (2) make the troops intelligent to know to avoid the puddles unless I micromanage them to proceed through a puddle. This circumstance is a silly point for casual gamers, but its infuriating when you click on a hexagon and have your troop choose the path to get there that goes through a puddle rather than the obvious one that doesn't.
Love the music. Love the gameplay. Agree with others that scanned enemy weaknesses should always be available, Loving the final battle. But man, having cosmic monoliths be summoned during the battle, that's just plain WRONG man! Game ender, every time.