After reading Babldingldoo's comment I checked my save cache and its at 10MB with 1.5 used, so that shouldn't be an issue. The framerate drop is never really considerable, but it is noticeable, and it is as you say always when you walk on a special tile that it really jitters, but it doesn't really take away too much from the game's immersion. All things considered, if you can't find a way to smooth it out, don't worry too much as it isn't that much of a problem, I still think the game is in brilliant condition.
Also, after finishing the game, I recognise how there could be multiple endings, but 95% of people will most likely do every single thing before either collecting all the journal pages or handing them in in the first place, so not sure if the other endings, however small, really add much to the game. Though I suppose you can also argue that there's no point NOT having them there :P
Haha, the little madlibs thing at the end is just for fun, really. :3 The game is pretty weak on replay value, but that's okay, I think, since it's a small flash game.
I love the game itself as I loved the original, the backstory gives it a flair that makes it different enough from the first game.
Lancer does have a point though, if there is a way to improve the framerate, then it should be done. I'm running a fairly good system (Quad Core 2.8ghz processor, 4gig ram, 5700 series ATI graphics card), and the framerate noticeably drops fairly often, so low end systems, which are a fair amount of people on kong, may suffer considerably.
Yeah I think that's related to the Kong API. Is it specifically when you hit a special tile, like item or sign, etc.? I can probably fix that pretty easily. EDIT: This has been fixed! :D
Fun to start off with, but poorly designed. You're rewarded with failure in the later levels if you eat too much, there should be some thing the players can do to finish the attempt at the click of a button
Kitten Cannon + Chicken Chuck + Upgradeables + Turtle?
Meh, it's alright, although the amount of times you have to shoot the turtle just to get each upgrade is WAAAY too long, got to have a bit of patience, which, for a game like this, isn't that good an idea.
Lastly, the objects in the ground barely appear, so for the beginning, where you barely get any air time, it's extremely hard to make much progress at all.
Yeah, you say there is music but you need to wait 15-20 seconds, but i went half through the first track without any music at all before giving up. A bug you're probably better off fixing before you do anything else.
Aside from that, you know more than anyone that i suck at these games, maybe next time have a practice mode or something, so people can try the entire track all the way through without having to worry about keeping the bar up.
You still have a problem with some of your sources gow, its still a funny game nevertheless, but from things like the cockroach one and the shortest war, even when you google the answers are different
Very tough, only managed to score 2 points in 2 games, secondly, it suffers from glitches where the ball falls straight through you and you lose a point. On the second game i played, i started with the ball, and because i dropped from the same spot as the ball, i lost a point instantly.
Haha, the little madlibs thing at the end is just for fun, really. :3 The game is pretty weak on replay value, but that's okay, I think, since it's a small flash game.