1- Why do you sometimes lose your action when Phylactery activates?
2- How about a tool-tip that shows up when you hover your mouse over things on the deck construction screen?
3- Why does Gem of Souls only hold one Innate at a time?
4- Why doesn't Rest also give a little health?
1- If you defeat the last opponent but your character has a burn effect on them that will also defeat them at the end of the round the game becomes a Tie instead of a win... is this intentional?
2- If Amaya has the General's Insignia his attacks don't seem to benefit (any of them, not just appropriate ones).
3- Abilities that move you as part of an attack (Ninja Port, Teleport, etc.) can change the Range so that the opponent's attack is no longer at the appropriate Range. When this happens some enemy attacks seem to be prevented, but others seem to happen anyway (at the incorrect range). Standardizing what happens in this situation is a good idea.
This isn't really a bug, but needs to be fixed:
A lot of people can't find the MUTE button. The Mute Music & Mute Sounds option is under the green "OPTIONS" button on the left-hand side, but a lot of people are making comments that show they don't know that. As the ability to mute is fairly important (if comments on many other games on Kongregate as well are to be believed) then this should be looked into.
Found a bug: if you're researching a technology, there's no limit to the number of times you can click to research the tech again (thus getting charged to do so) but you only ever get to the maximum level.
(6) Why do items in the party's inventory keep disappearing (not on party death)?
(7) Wow: Stuns will rock the socks.
(8) Make the merchant guy always have at least one scroll to sell that would allow the party to get back to him, please?
(9) WTF happened to Clive Winston? [obligatory Zero Punctuation reference]
(10) Please add a "beat level five without any Clerics" badge.
(1) I just had a character die as I was moving equipment around. This was a bit suprising.
(2) Also, Garin... why can't my Cleric heal people when he isn't in battle?
(3) Uhhh... I have Revive, why can't my Cleric wake people up outside of battle?
(4) This game seems like the number of Clerics in the party has a massive impact on difficulty. This game would be extremely difficult without any Clerics in the party at all, & far easier with two or three.
(5) Please either add an in-game manual explaining the stats each class has & what they do or make understanding the in-game stat block easier. There are things that change when the four main attributes change that are not mentioned in the tooltips.
So close to being a perfect game. Excellent concept just short of excellent execution.
Going for the badges requires either being able to quit the course in fewer clicks or being able to reset the hole without quitting the entire course. Either way getting back to the beginning of the course takes far too long. Also, does everything need to be announced with huge words across the screen?
I'd like to see either plotline missions so the game's story can be developed, or some real reward for completing missions. Right now the gameplay is just a matter of "kill, earn money". It'd be nice to see it developed into something a little bit deeper.