I don't know, it seems to me like everyone is overlooking the deep messages within this game. The way you move the mouse controls the weapon, symbolizing the knowledge that we can control the outcome of events in our lives. The man, unarmed and blue, stands and awaits his imminent doom, like the people who stand by you even if they must suffer until you can feel whole again. Again...you can choose to shoot the man again and again, or you can not even shoot him at all: the duality of man, peace and war, love and hate, and repetition in our daily lives. A white background, nothingness, but the capacity for everything. It's what we feel when we fail. We have so far to go and yet we go nowhere.
This is a brilliant masterpiece. Yes, the graphics are poor. There is no plot, only one weapon, and no matter where you shoot this man, it's always a killshot. That says something right there. There may be no story, but there is a meaning, and the meaning is just, right, and commendable. 5/5.
"...not funded by a multinational publisher!"
Like that makes me feel better. It WOULD had you said "not funded by Activision," because that WOULD be bad.
Have been playing for hours. I enjoy all the upgrades and how the stats and leveling work and everything. I still feel the story is brought on far too strong, though. I know this comment will be rated down like mad for that, but it's my opinion.
And it's rather silly how the histories of characters are presented. I've never sat down and just thought "you know, I remember when I first met my best friend.." lol. The story is still enticing for the most part. I especially enjoy the conversations with The Oracle.
Sorry...I mean, the story starts out slow...and it's nice after that...but tbh, games aren't made for story. Too often the story is an after-thought, yes, but this just takes up a lot of time in the beginning is all.
I walked away during a firefight to take a shower. When I got back, the walls and floors were riddled with bulletholes like crates on the surface of the moon.
This is way better than Crush the Castle. The pieces in this actually break and move out of the way, so I almost never ran into a situation where someone was buried under tons of wood and stone and not dead, forcing me to restart. 5/5