The game would make an excellent introduction to the subgenre. Excellent music, good graphics, annoyingly slow walking speed (but that might just be me), very poor late game balance. Ends with a bit of a whimper. The mechanic where the player can choose what not to sell with the number keys NEEDS to be better flagged up - I skipped over that part, then had to restart the game to find the instructions once it became essential. Overall, its a well-made, if poorly balanced game, with little replay value. Also, as a pedant and a philosophy student, the name drives me nuts.
I really enjoyed this. It's by far the slickest presentation of this idea I've seen yet.
Just a few items of feedback:
- A solitaire mode with a 'countdown' rather than a 'countup' timer might be nice for a challenge
- The keyboard controls could be signposted a little better for those of us lazy so-and-so's who consider ourselves to be above tutorials.
- Also, there could be a way to access this information during a game, rather than having to quit and restart to see it again.
- Similarly, a clickable hint button would be a nice addition
(Israeli names? Shekoach!)