ah: it's not that hard, given that the player turrets are stationary. Realistic intelligence gathering, somewhat more difficult, but attacking weakpoints is easy. Import a pathfinding library from another game, calculate the firepower/mass (multiply the total firepower level by the total HP of units covering that position) levels of each point, then establish a movement path that attempts to minimize firepower / mass opposition.
For added fun, program the AI to flank cannons and blow them up from the side.
Seriously, it's not that hard and doesn't require multiple servers. It just needs some time, and while it can't be done in 48 hours, months is an overestimate.
This game is pretty stupid; it's a grindfest with no sophisticated strategy.
If the devs put a remake, at least switch onto a hex system; one of the big problems is that cannons can only face in 4 directions. Ideally, the cannons should be able to be pointed in any direction, but if you can't code for that, implement hexes, which are a significant improvement.
Also, towers should have ammunition counts, and supply lines should factor into fortress design. The best defensive position is completely useless if you can't keep your fortress supplied.
The AI should also aim to send scouts to discover fortress configurations, then attempt to attack weakpoints.
Music planet solution:
If the left-most button is marked 1, and the right-most 5, then enter 3-2-1-3-4. Alternatively, listen to the radio and try to input the "melody" onto the trumpet. You will receive your final orb.
Home 3:
Insert all of the dream orbs onto the dream machine. Congratulations. You have cheated with a walkthrough to win the game.
Music Planet:
Obvious Objects: Balloon.
Use the key to open the treasure chest. You will find a power orb. Record the numbers marked on the trumpet. Return to transport. Use the balloon on the steam exhaust next to home, then collect the resulting balloon. Then return to elements. Activate the asteroid warp.
Asteroid Planet
Obvious objects: radio, power orb.
Solve the telescope puzzle by moving the telescope coordinates to the coordinates already provided. Note the locations of large stars on the plot, then copy the screen details to the plotter also on the asteroid. Press the red button after you are done, then repeat with another set of coordinates. You will receive another dream orb. Afterwards, use the branch you received from the life planet on the comet. Return to the elements planet
Elements Planet 2:
Use the shovel, balloon, and burning branch on the respective plates. You will receive another dream orb. Now go to the music planet.
ELements planet:
Obvious objects: Shovel, slate, power sphere, color prism.
Read the slate for an explanation of which element is which, then stick the water bucket from the life planet on the water plate. Return to home, activate the color warp.
Color planet:
Obvious objects: Power Orb
Use the color prism on the empty pedestal. Don't touch the light, but rotate all the color prisms so they all focus light on the center prism. YOu will receive a color orb. Head home to reconnect your orbs. Now go back to the life planet, use the shovel on an exposed piece of dirt. Then return to transport, and activate the music warp.
Transport planet:
Obvious objects: key
Your first order of business on this planet should be to find the ladder, climb it, then use the net from the home planet to collect the power sphere. Then use the power sphere to activate the life warp.
Life planet:
Obvious objects:
power sphere, tentacle straw, dandelion candy, branch
Pick up the items as previously indicated, then return to home.
Home Revisited:
Give the giant the dandelion candy. Then turn on the fan. Stick the glass bubble underneath the collector unit to his right. Congratulations. You now have your first dream bubble. Collect it, then attach it to the dream machine. Then use the tentacle straw on the whale, then activate the pump. Return to the life planet. Click on the two long tentacles of the globe plant, and it should recede its flower to reveal a life orb. Then pick up the bell of water. Return to home, attach the life orb.
Next: elements
Home Planet:
All objects are required.
Obvious objects:
Diary, net, power sphere, glass bubble (attached to the dream machine)
Activate the transport warp with the power sphere. The color planet needs more items than you currently have available to solve.
Solution for asteroid: set your telescope to the coordinates provided, then copy the locations of the big stars to the plotter sharing the asteroid with the telescope.
I found an interesting feature. Avoid touching any statue and obeying "God", then die as close to the end as you can. You'll see an organ near the top that you can't reach. On the other hand, if you do obey "God" the organ disappears.
Let me just refine my review; the game is ultimately little different from a sliding puzzle. That you can manage to jump or control your man with a keyboard is not really that necessary.
The game is less racist than disgusting. The brown balls remind me of fecal matter and trying to keep your hands clean of feces when having bowel movements.
For 6000 you should think of your craft as containing energy. Your energy is stored in two things: your altitude, and your speed. You can convert altitude to speed and speed to altitude, but this is an inefficient process that causes energy loss.
So, from this viewpoint, the best thing to do would be to just switch to angle 0 and coast until you lose all energy, right? Not so fast. Your tier 3 glider can only go up to 200 before it starts bleeding off velocity. So speed is a poor store of energy. This means you will have to use altitude as a store of energy, which means you'll have to rise to an arbitrary height, then dip down to regain speed.