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Game comments and reviews
Apr. 07, 2020
Zone 4 feels I'm 'end-game'.
Developer Reply
Yea we might lower the next zone barrier in the future
Feb. 07, 2020
I like the concept, but it doesn't 'do' it for me. Not really idle, progress stalls when not buying upgrades very quickly, about one or two ring-levels. Only a bit of strategy in where to invest prestige, the rest is a simple max-buy-all-routine.
Feb. 01, 2020
Leak breaks game. Shame, really likes the series.
Jan. 29, 2020
UI gets chaotic very fast.
Jan. 17, 2020
Season and map lvl should have an effect on droprates of core, sword, bubble etc. It's stupid that whilst grinding for the first plasma the Phone-leader becomes the best core-drop so no more incentive to season-up. Poor balancing stops me seasoning-up so I can't explore the upgrading-tree. Great concept, really enjoy the core mechanics, but sadly almost no gain in a soft reset.
Next patch will come with many new season upgrade to boost the special drops ;)
Mar. 08, 2019
No stats? Thats not good. :/
Heya Invictus! What do you mean by stats?
Aug. 07, 2018
The cap on prestige-currencies creates weird bottle-necks that make the game more a grind-fest with little reward for the player. Also not that idle as progress stalls quick when afk, Maybe the dev should spend a bit more on balancing to pace the game instead of the caps.
Dec. 09, 2017
To much clicking to level up stuff. Please add buying-multipliers.
Nov. 24, 2017
Should MMORPG this, playing this feels a bit like Planetarion in the good old days but revamped and better.
Oct. 09, 2017
Great Swarm x Shark! One request, sort 'Jobs' on dependency, it's weird having farmers on top of carpenters...
Sep. 16, 2017
not an idle
Mar. 01, 2017
Stuck on loading. Firefox 49.0.2 on linux-mint.
Jan. 20, 2017
only a yellow screen and a backgroundnoise-loop, something goes wrong with loading the game
Jan. 06, 2017
Love the mechanic, hate the UI.
What do you hate in that UI?
Jan. 01, 2017
Maybe combine the sell/museum-buttons, now it's two clicks to clear the stash 'cause selling new designs instead of putting them in the museum is kinda silly.
Dec. 04, 2016
Kinda OCD-request, but can we have a visual grid? Honeycomb would be nice...
I'm sorry, but this is currently not planned.
Sep. 15, 2015
At the moment a weird combo of idle-game-play (waiting for some resources to build up) and active-game-play (massively dependent on clicking to progress). Weird combo, I feel forced to use an autoclicker for the first time.
Dec. 10, 2014
Looks nice and could have some potential. At the moment it seems to much development in 'ways to spend kreds' and to little 'nice game to play'.
I don't understand how you spend 10 to make this and I can't find out what you've updated since...
This game was actually the cheapest game Ive ever made because no art is needed! So really this cost me nothing to make!
So, click a bit and then nothing? Nah.
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