Needs something done about the tendency of ships to surround you and play bumper cars on the later levels. 6 ships deciding to keep you from going anywhere at all while they hump you to death is nonsense - by far where most of my death total came from, and not avoidable by any means other than the AI suddenly deciding to quit it. Usually, it doesn't.
@yee10 - Gotta say if you're the terrorist here, you've definitely gotten the world's weirdest assortment of enemies pissed off enough to band up against you.
100% impossible to complete as a mage atm, game killing bug. Bosses with "rez monsters" abilities rez them as unkillable monster with zero hit points, that block all spells that even come near them. Final boss has an indestructible shield of unkillable daemons, literally can't hit the boss at all once they rez due to this. Only way out of it is to let them kill me. Not ok, specially with the length of the game. Having game-destroying bugs on your final boss... c'mon man. This wasn't half bad till then - but putting that much time in and getting 100% farked at the end due to a bug? Seriously?
Makes much more sense now, but really the late game is just pretty hard in a annoying and boring way. We go from bullet hell shooter to "OMG can't even aim dodge 10000000 bullets cause I can't hardly focus on shit and stuff keeps spawning regardless of my inability to get rid of them remotely efficiently." Need some sort of spawn limit or something - the "bullet avoider and stay at the center instead of shooting stuff properly" you were trying to avoid instead creates a "bullet avoider and stay at the edges instead of shooting stuff properly"
I guess I just suck or something - can't get past the part at all where you get a ton of red ships popping out with homing bullets. Too many on the screen = semi-homing bullets coming in from too many angles to dodge, regardless of zoom level or upgrades. Gotten to about 6300 in score, and all the upgrades that can be gotten that aren't boss or 10k points +, still have yet to even see a boss or have any idea wtf here.
Cute idea, gets old really, Really, REALLY quickly though. Having to fiddle with click-defining what's essentially the RNG of damn near every single thing... tedious as hell after about 5 minutes - sorry but there ya go.
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Yeah, this is pointless - endless stunlock from enemies blazing away = waste of time. Seriously, did anyone actually try to play this before posting it? To see if it ... y'know WORKED for shiat as a game? Sheesh.
Thanks for the feedback! I did all the game testing myself, so by the time the gameplay and art was done I already had tons of gameplay under my belt, so it was impossible to judge what was too easy and what was too hard. As above, I'll add a grace period of invincibility after the hit, so it plays a little easier.
Driving still irritating to the point of complete screw this - just make the thing move like any other game - realism is not your friend with this it's not like it's a hardcore tank enthusiast game. The movement is more than enough to put me off wanting to play at all beyond the first level.
No, no I don't want to play this kill on mobile. Stop that. It's just frickin' annoying - games with forces to see content on other platforms aren't gonna make anyone pleased, or liable to go pick it up.
Did you like the game?Thanks for playing!