I guess this succeeds at it's design goal, which seems to be distilling Metroid down to just backtracking and retracing which to me has always been the most annoying flaw of that style--but clearly that's a matter of taste to an even greater degree than I ever realized.
Text delivered at slower than reading speed is the most aggravating trope I can think of in all of videogaming. Even if you click constantly this is still torture. Strictly for people who hate it when gameplay interrupts their cutscenes. (which I admit is a thing, so this is a matter of taste)
is there a way to manually sell a ship--seems like if you answer wrong on the dialogue not realizing how screwed you are, then you have nothing to do while you wait for failure
If just going for the quest badge and trying get speed up--as noted in another comment for for 30 degree angle on 'launch' and 'land'. And don't bother with tricks! Contrary to what your SSX fueled instincts might tell you, tricks don't matter for speed.
great concept, but balance is off. You can afford enough pushers and lasers so that you almost never have to move the elevators. Or if you are willing to take a little damage I bet you'd never have to move them at all. And that makes much of the game moot. Also, would be nice to use color to further visually distinguish weapon types and levels