The extra generation speed really makes this game way too easy. I didn't need any of the other upgrades because it was so powerful. Otherwise, a nice take on cell games.
Wow, I'm completely taken back by how well this game is made for a flash RTS. Reminds me of good old Warcraft 1. Only 4/5 though, because the game gets hugely repetitive. With achievements I might pull off playing it through.
Zombie mode multiplier of kills per shot keeps counting up as long as the next shot lands before the projectiles of the previous one disappear. Big rock by day 5 makes it a bit lame.
23 days on first try. Hint: just plan the dungeon as a direct line just ignoring the trap damage. Use coins to avoid dead-ends. Also, sell everything to the adventurers. You get money from it, but don't lose money while removing items from them. Really fun game, though rather easy. 4/5
Money is still the thing that makes the world go 'round. Go for the money upgrades, both for cutting and killing, then get some mana upgrades going from undead tree and voila, you have victory.