Unfortunatly the colider of the main character is not working all the time, it enable to pass through a lot of obstacles. Then we don't walk on the surface of things we glide weirdly inside them, the feeling is awfull. The controls are pretty approximative witch is a shame for a plateformer, I hope you will improve it because there is nothing special for now.
I really struggled in the first level because I was hoping to know how to do things inside the game. Hopefully I didn't quit right away, I finally found the instructions outside the game... It nearly made me quit without a thought so maybe it could be a good thing to have some information inside the game itself?
There's instructions in-game, but they're in the main menu so it's easy to miss. EDIT: These are now available while playing as well. Thanks for letting me know!
It was a fun plateformer! But i still wandering what means the heart price and the spade price for the different levels, maybe some text to explain it will be usefull ;-)
Good game, i was disapointed that a normal photo do anything. I tried to shoot some peacefull event and it continues to tell me "Give the audience what they want". I hoped there were more than one ending ^^
I really enjoyed that game! The way the story was tell was perfect. At first i wonder why there was so few interaction and i figured it out after a while : the more you play, the less you care about the adventure. It was very effective! It totally worked for me! The work you done is really great! But i felt there's some little pieces missing!
I think a button to play again will be great! 'Cause i didn't see any and the choices make me wanna play again!
The choices have few impact on the story, it's normal and it's a good way to keep your story well done but maybe you can offer little differences in the text display when you decide to talk or not to talk to the people in your home? Not all the time but it will reinforce the strength of caring about them!
Couldn't manage to pass level 11, it was simple and poetic idea. But i can be improved i think, first like the others it was frustrating to have time continue after the catch of the last star, second maybe clues, or something fun, or something at all around the game. Maybe multiple way to solve one puzzle? Was hard to do some manipulation with the reaction of clicks too!
The game transform any combat in a puzzle situation, was fun to play! And difficult but as the death have not really penalty, the fun was there anyway! 5/5 and favorite! Really enjoyed it even i don't ever figure what to do with my money or my unused cards
I was stuck inside a white cloud but no way to escape it. But it was really interesting! A little disturbing to know what we have to do, but interesting!
I liked this game, little improvements like a menu with all levels, a start screen, an ending screen, will be great to achieve the experience. But the gameplay was cool ;-). And the circle in the leftup corner is not very user-friendly!
It take days to got one unit lvl 20... DAYS. And you need not three but FOUR of the same unit to upgrade 3 stars? And what? EIGHT lvl 30 for 4 stars? Insane. Really insane. And of course the unit you got before on the event if you want to have them in 4, you can dream. I tried it. I really do. I let this a chance, despite the others. But right. You only want my money. For THAT game. No way. Bye.
It's a fun game, but it can be improve! I know there are many monsters to fight, i fought some of them. But at a point it's hard to see a difference in their attack. Maybe i don't have luck but spiders only attack, wyvern only attack, only the orc wizard diserv his name. Maybe more differences explain the various xp than their life?
Learning things and having fun with it? Chimical things? JUST THE BEST SERIOUS GAME I SAW! Really ;-) i hope more games like that will be change our vision of "Learning", it's not always "bond" to boring things, it can be "bond" to fun, like your game. I really, really enjoy it.
It's fun but it suffer by a lack of visual information in game i think. It would be great to know at least what weapon we have by an icon, and purhups for what weapons we can switch. Another mode with a story would be cool. But if it's old and you don't wanna touch it anymore... It's already fun ;-) congrats!
I realy like this game, defending, resarching, loosing, to defending again and better. But if i may suggest somthing, some of the upgrade are not visible enough. It may be fun to see when a crit is made or when a multi-shot is made? The cube talking are fun, so maybe the tower can speak too? To say whatever you find funny when multi-shot, crit. Like "OVER 9.000" for crit. Anyway it's still fun now ^^
There's instructions in-game, but they're in the main menu so it's easy to miss. EDIT: These are now available while playing as well. Thanks for letting me know!