There seems to be a real issue with timing and off-beat notes here, I'm glad I'm not the only one who is having these issues. Getting 'Perfect' songs is nigh impossible for me because most of the songs have a huge gap between the first note on-screen and [insert sudden inexplicable lag spot] the arrow has already disappeared. Decent game plagued with bugs and a pretty lousy soundtrack to boot.
I have to say, I really enjoyed this game, same as the others, but I am also suffering from a fairly severe lag that is almost a full two beats behind the arrows as they cross the screen, which is the sma eproblem I had with SCGMD2. I can only assume there is something wrong with my own flash player, but it also only seems to occur on Kongregate. When played on Newgrounds, it flows in perfectly. Not docking marks for it, just disappointed that I won't be able to get those badges very well.
Hmm, the CC -is- a lie. Very fun puzzler, liked the additions from Shift 1. Also, I have to say I had some troubles on my first run-through, but the Speed Badge is perfectly do-able.
The hard badge can be done with a few seconds to spare, but you basically can only be hit twice at most and not die once.
Still just as fun as the first time I played it.
If anyone is curious to how close they are to 600 seconds, look at your PC clock. 600 seconds = 10 minutes.
Interesting concept, the idea is good for a while but would get old, glad for power-ups for variety. Song is unique, but had to be muted after a few minutes. Scored 4.
Interesting concept, but difficulty and 'fun' are both pretty low. If it wasn't for the badge, I'd have given up early.
On a gameplay point, a different colour for your own bullets would have been appreciated.