I'd like a way to make the numbers in the roots a tad bigger, because on default zoom on my 1920x1080 monitor, there's no way to see it's a 9th root for the tickets to shares conversion. Nor is the 4 or the 3 obvious for the other conversions, though since they're closer to a natural square root it's less obvious that it's "wrong".
Slightly triggered by the fact that the bottom wall is under the upgrade tab (even when it's hidden) when all three other walls fall flush with the border, but otherwise good game!
Would it be possible to implement manual bulk buying like the autobuyers do? That way, if we do a manual prestige, we can still assign our points without crying because we gotta click manually. Or, alternatively, have autobuyers trigger on prestige, whether manual or automatic.
Monospaced font please. Also, don't format numbers under 1000, 1.2e1 looks dumb. An e that's smaller than the digits so it's easier to locate. That's all for now.
2.0.0.0 Patcher gives me an Out of Bounds memory access error, and thus I can't play the game, and I can't get to the game to reset my save because it goes out of bounds. Help?
I see you're logging in all the way from v.0.4.0. I've fixed your file and you should be able to login now. Tell us what you think about Re:Archer 2.0!
The concept is good. However, it gets boring kinda quickly. Is there a change of pace at any point during the game? It's really poorly balanced, no unlock whatsoever, you get 10 "generators" and that's it. They can't be upgraded, no prestige to go faster, nothing. I'm already sitting there doing nothing because purchases are now next to worthless, and I've barely cleared one month. You'd want me to go through 3000 ***years***? Sorry, not happening. Never ever. The idea is not bad by any means, but the execution is... really not great.
Thanks for the feedback. I played around with the balance of upgrades alot but couldn't find a good way by myself. I decided to upload the game as is, in the hopes that people who play it can voice their opinions on the balance. Now I can go back and fix the balance to make it go faster as well as achievements / goals.
I have to admit, everytime I see one of your games, I can't do much except play and enjoy my time. Never did one of your games fail to entertain me. Congrats for everything!
Kinda weird that you made a "confirm" for the single destroy... I think that single destroy should still be a no-confirm thing, only the "all destroy", and even then I'd just put a ctrl-click barrier on it or whatever
Please, make the "destroy all" in inventory only work on ctrl+click or something, because it's kinda annoying that's it's so close from the normal "destroy" button.
Right now you can ascend each time a circle's speed gets to 100%. In a upcoming update I will try to balance that out more. (It will take a very long time to ascend at the current rate.)
Max buy is completely broken. It gives you the best level you can afford, without paying for every level below it. Great. I'm pretty sure it works with the other buys too, but I didn't verify yet.
Very awesome game. Clean UI, lots of stuff to buy and optimize, the prestige seems good (though I haven't tried it yet). I really love that automation basically comes without effort, I could leave my first ball alone for 20 minutes! XD
All in all, great fresh take on the incremental genre, well done!
I think your upgrade prompts are inverted... when scientists create a new weapon, the log says they didn't make anything, and when they fail, it says they made a new weapon. Switch them over?
Commander you are right. The programmers responsible for this are already dead ... errr ... send to Earth. But no worries I hired new ones. Sincerely Corporal Tutnix.
Already changing the font, making a font in Unity is painful, im just going with arial. Thanks for the feedback!