It'd be cool if I could toggle hunger or thirst for alive items. You'll need to give food and/or liquids or else they'll gradually lose HP, eventually dying. It'd work like a Bandage, where if it makes contact with a ragdoll's head it'll disappear and the ragdoll's 'food' meter fills, like a health bar. (this can be toggled for other items, if you wish to feed your arm or something)
Bombers are by far the most useless enemy. You see, they'll throw a bomb, and you, being a smart, tactical being, move away from the AoE, right? Instead of running for cover, they'll run into the very bomb they threw, and die. In other scenarios concerning more than one enemy, a Bomber included, they're also very good at blowing up their own teammates.
Know your shrooms, kids.
Green shrooms are okay, they heal you for 10 hp.
Purple shrooms are cool, they restore your energy.
Red shrooms are bad, they'll blow up when you step on them. (note, this applies to enemies as well, so not so bad?)
I've watched a lot of playthrough, but vey few people tried this! And even less people tried to bribe him :D