JDCAce's Comments

Game comments and reviews

Incremental Adventures

Sep. 16, 2019

1

For the past two or three days, the game's combat has been frozen. I can click anything I want and change heroes and stuff, but neither the heroes or the enemies will attack. Thus, I'm forever stuck at Floor 1.

In Chapter 3, Battle 3, it appears to be impossible to select the ghoul in the back while the bat in the front is still alive.

Idle Ants

Oct. 26, 2017

2

It looks like you're using a comma for decimal separation and thousands separation. It's really confusing. Use a comma for one and a period for the other.

Unpuzzle

Sep. 08, 2017

0

More colors would help differentiate the tile rules, like blue for rotate, yellow for teleporting, green for directional, etc.

Dual Dimension

Mar. 31, 2016

1

Nice thinking outside the box! Great concept, but it's incredibly difficult.

Spaceship Shooter

Mar. 31, 2016

0

Extremely easy, but still enjoyable.

-1

Clicking the minus farmer button with 29/545 farmers takes me to 2/545 farmers. Why not take me to 28/545 farmers?

NoNoSparks: The Ark

Dec. 03, 2014

3

Is the last level even possible without guessing?

0

The game would be for fun if the enemies weren't so ridiculously accurate.

Caribbean Admiral

May. 24, 2013

0

The weaker fleet attacks first? Not true at all. You should check your coding on that one.

Elephant Quest

Apr. 13, 2011

11

I got stuck in a cloud...

Space is Key

Mar. 31, 2011

0

I am NOT beating this again for a badge.

Notebook Wars 2

Mar. 14, 2011

8

For some reason, starting yesterday or possibly the day before, the game refuses to load properly for me. I've tried both Chrome and Firefox, but all I get is a white screen with the in-game stylized cursor. This appears after the Dream Forge logo, whether or not I hit 'skip.'

SpaceBlast Beta

Feb. 28, 2011

2

Thanks for playing my games, guys, but constructive comments would serve better.

Flagstaff: Chapter One

Feb. 25, 2011

-6

Good thing they didn't pee on his rug... dude.

aMAZEing SHOOTER

Feb. 18, 2011

3

This was actually pretty cool! As a budding Unity programmer myself, I must say I'm thoroughly impressed! The dying animation for the zombies is top-notch, though the player model's hands and arms could use some work. The minimap is a wonderful idea, especially the "fog of war." The flashlight should be a bit brighter than it is at the area close to the body. Also, you should have the "maze" exit be random as well. It's not much of a maze if we know exactly where the exit is!

Flagstaff: Chapter One

Feb. 17, 2011

1

I see a LOT of potential, but currently, this is a sub-par game. Add many more features (loot/items, more skills), and this could be the best of the month.

Drillboid

Feb. 15, 2011

2

Gas pockets, as suspected, are not fun. Believe me.

Amea

Feb. 15, 2011

10

Wow. Perhaps I was a bit harsh with my last comment. Let me give some suggestions to make the game better: 1) Combat needs to be reworked so the player character doesn't move while being hit. 2) As much as I like naked girls, I think the player character needs some pants. 3) Make the shield less powerful. 4) Don't let the warhammer cover up the level up the Nova rune on the portrait menu screen. 5) Currently, if you change directions quickly, even while walking, the player character will start running in the new direction. Disable that. 6) Let the player character's weapon (at least the warhammer) hurt enemies behind you on the "windmill" part of the combo. 7) Allow clicking things with the mouse on the menu screens. 8) Make the yeti boss attack less often, so the player can actually do something while being attacked. 9) Disable the ability to use health potions while at full health. 10) The conversations are far too long. 11) Give us the ability to skip the animation for Summon Argos.

Amea

Feb. 14, 2011

0

Combat is simply AWFUL, and it's most apparent (so far) when fighting the giant yeti. You can't do a single thing except block when he's attacking. You can't even move! To make this combat even remotely fun, you need to take out movement while hit. If I'm facing away from an enemy and he hits me, why the hell do I go backwards INTO him? It makes no sense, and more importantly it is no fun.