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JDCAce's Comments

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Incremental Adventures

Play Incremental Adventures

Sep. 16, 2019

Rating: 1

For the past two or three days, the game's combat has been frozen. I can click anything I want and change heroes and stuff, but neither the heroes or the enemies will attack. Thus, I'm forever stuck at Floor 1.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Apr. 02, 2019

Rating: 2

In Chapter 3, Battle 3, it appears to be impossible to select the ghoul in the back while the bat in the front is still alive.

Idle Ants

Play Idle Ants

Oct. 26, 2017

Rating: 2

It looks like you're using a comma for decimal separation and thousands separation. It's really confusing. Use a comma for one and a period for the other.

Unpuzzle

Play Unpuzzle

Sep. 08, 2017

Rating: 0

More colors would help differentiate the tile rules, like blue for rotate, yellow for teleporting, green for directional, etc.

Dual Dimension

Play Dual Dimension

Mar. 31, 2016

Rating: 1

Nice thinking outside the box! Great concept, but it's incredibly difficult.

Spaceship Shooter

Play Spaceship Shooter

Mar. 31, 2016

Rating: 0

Extremely easy, but still enjoyable.

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 28, 2014

Rating: -1

Clicking the minus farmer button with 29/545 farmers takes me to 2/545 farmers. Why not take me to 28/545 farmers?

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Dec. 03, 2014

Rating: 3

Is the last level even possible without guessing?

City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jul. 01, 2014

Rating: 0

The game would be for fun if the enemies weren't so ridiculously accurate.

Caribbean Admiral

Play Caribbean Admiral

May. 24, 2013

Rating: 0

The weaker fleet attacks first? Not true at all. You should check your coding on that one.

Elephant Quest

Play Elephant Quest

Apr. 13, 2011

Rating: 11

I got stuck in a cloud...

Space is Key

Play Space is Key

Mar. 31, 2011

Rating: 0

I am NOT beating this again for a badge.

Notebook Wars 2

Play Notebook Wars 2

Mar. 14, 2011

Rating: 8

For some reason, starting yesterday or possibly the day before, the game refuses to load properly for me. I've tried both Chrome and Firefox, but all I get is a white screen with the in-game stylized cursor. This appears after the Dream Forge logo, whether or not I hit 'skip.'

SpaceBlast Beta

Play SpaceBlast Beta

Feb. 28, 2011

Rating: 2

Thanks for playing my games, guys, but constructive comments would serve better.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 25, 2011

Rating: -6

Good thing they didn't pee on his rug... dude.

aMAZEing SHOOTER

Play aMAZEing SHOOTER

Feb. 18, 2011

Rating: 3

This was actually pretty cool! As a budding Unity programmer myself, I must say I'm thoroughly impressed! The dying animation for the zombies is top-notch, though the player model's hands and arms could use some work. The minimap is a wonderful idea, especially the "fog of war." The flashlight should be a bit brighter than it is at the area close to the body. Also, you should have the "maze" exit be random as well. It's not much of a maze if we know exactly where the exit is!

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 17, 2011

Rating: 1

I see a LOT of potential, but currently, this is a sub-par game. Add many more features (loot/items, more skills), and this could be the best of the month.

Drillboid

Play Drillboid

Feb. 15, 2011

Rating: 2

Gas pockets, as suspected, are not fun. Believe me.

Amea

Play Amea

Feb. 15, 2011

Rating: 10

Wow. Perhaps I was a bit harsh with my last comment. Let me give some suggestions to make the game better: 1) Combat needs to be reworked so the player character doesn't move while being hit. 2) As much as I like naked girls, I think the player character needs some pants. 3) Make the shield less powerful. 4) Don't let the warhammer cover up the level up the Nova rune on the portrait menu screen. 5) Currently, if you change directions quickly, even while walking, the player character will start running in the new direction. Disable that. 6) Let the player character's weapon (at least the warhammer) hurt enemies behind you on the "windmill" part of the combo. 7) Allow clicking things with the mouse on the menu screens. 8) Make the yeti boss attack less often, so the player can actually do something while being attacked. 9) Disable the ability to use health potions while at full health. 10) The conversations are far too long. 11) Give us the ability to skip the animation for Summon Argos.

Amea

Play Amea

Feb. 14, 2011

Rating: 0

Combat is simply AWFUL, and it's most apparent (so far) when fighting the giant yeti. You can't do a single thing except block when he's attacking. You can't even move! To make this combat even remotely fun, you need to take out movement while hit. If I'm facing away from an enemy and he hits me, why the hell do I go backwards INTO him? It makes no sense, and more importantly it is no fun.

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