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JH111's Comments

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PixelNaut

Play PixelNaut

Sep. 06, 2015

Rating: 1

Found out by accident that I could drop through the floor. Does not seem to be a use for this mechanic in any level.

Hack Slash Crawl

Play Hack Slash Crawl

Sep. 03, 2013

Rating: 2

Had a bug on my last playthrough today where my health bar dropped to 0 over 1 to 2 seconds with no enemies in the room. The screen went black and won't return to the menu.

dogeAball

Play dogeAball

Jun. 28, 2013

Rating: 2

I think you could start the game off at a much faster pace with more challenge right away. It's a good 3 minutes of basically sitting around waiting before it gets interesting. I'd probably set the start variables to what you have at Speed 20. For example, I've written up this entire comment with the game running and I haven't even lost all my lives yet.

Developer response from nirkingking

i thought about it. first wanted to ask my friends... but i will make it harder

Bunny Wildflowers

Play Bunny Wildflowers

Jun. 28, 2013

Rating: 0

Pros: Nice artwork and animations! Cons: It's a bit frustrating that jumping restricts horizontal movement. Having the delayed wheel spinout feels a bit more like a delay as well than what you appear to have intended. Maybe just have the character move smoothly while pressing the arrow keys and press another key to trigger the spinout/speed burst effect. I'd add some powerups / upgrades to make it more interesting. Debris resistant umbrellas, a skidsteer bucket to scoop up flowers on the ground, etc. Maybe a bit more challenge, too, like debris that rolls along the ground once it lands or flies in from the sides.

Lost Pixels

Play Lost Pixels

Jun. 25, 2013

Rating: 1

A couple suggestions/comments: there appears to be a problem with some of your wall collisions -- the player can stand beside a wall in mid air. It would also be a lot more intuitive and flow better if you just had the light automatically follow the mouse rather than constantly having to move the cursor back to it and click and drag. This would let you keep the character in motion all the time rather than all the starting and stopping created by having to go back and move the light again.

Gutterball - Golden Pin Bowling

Play Gutterball - Golden Pin Bowling

Apr. 10, 2013

Rating: 1

I have a bad game I think "ok one more game, I can do better than that." I have a good game, "I think hell yeah, I'm going to do that again." Inescapable.

1 on 1 soccer

Play 1 on 1 soccer

Jan. 23, 2013

Rating: 2

I will beat this god forsaken game yet.

Ben 10 Earth Defender

Play Ben 10 Earth Defender

Jan. 15, 2013

Rating: 1

Nicely done. My one recommendation is set the laser to fire on [spacebar] pressed instead of on [spacebar] released. On released makes it kind of awkward.

Lucky Tower 2

Play Lucky Tower 2

Dec. 11, 2012

Rating: -4

Instructions: [S] HIT... subtle.

Corporation Inc.

Play Corporation Inc.

Nov. 24, 2012

Rating: 2

glitched when i upgraded to turbo elevators, half of building gone, no elevators work

Wrestle Jump

Play Wrestle Jump

Nov. 18, 2012

Rating: 1

Seriously, you need to give Blue an advantage at the start. I can sit here not touching me keyboard and win flawless every time.

Wrestle Jump

Play Wrestle Jump

Nov. 17, 2012

Rating: 0

Flawless strategy: Don't do anything.

Whack-A-Bettman

Play Whack-A-Bettman

Nov. 10, 2012

Rating: 1

Fun, relevant game. I'd be careful about using registered logos though.

Developer response from Glutenfree4u

Thanks! I'll keep that in mind.

Portals

Play Portals

Nov. 10, 2012

Rating: 0

There's some sort of bug in level 13 where the middle green block on the left hovers in mid-air after all the brown blocks are removed.

Smoothie Mistermind

Play Smoothie Mistermind

Nov. 10, 2012

Rating: 1

I agree with Neo. There isn't really a need for a timer, or at least in terms of losing (keeping it for bonus score is fine). You're probably better off reducing the number of chances at higher difficulties instead because as it is, if you're thinking at all while playing, you're never going to reach 10 attempts on the hard difficulty.

Ben 10 Skateboard

Play Ben 10 Skateboard

Nov. 10, 2012

Rating: 1

I've also noticed in another of your games that you force the player back out to the menu on game over. Just let me click Play and go right back to the beginning of the level instead.

Ben 10 Skateboard

Play Ben 10 Skateboard

Nov. 10, 2012

Rating: 1

Only played for a few seconds, but the low jump height and fast gravity pull on the way down were really awkward.

Paria

Play Paria

Nov. 10, 2012

Rating: 3

As a simple memory game, I think you'll need to add something to it to keep it interesting past the first couple levels. 1) Make the grid larger (cards smaller) every couple levels. 2) Have in level power ups / helper cards such as adding more time during a level, reveal a cluster of cards, auto-find a match etc.

Developer response from lethal_d0se

Thanks for the feedback, will work on implementing a few of these.

Dodge the tanks!

Play Dodge the tanks!

Nov. 10, 2012

Rating: 2

Also, rework your collisions. There's a fairly large gap between the player and the enemy that's still considered a hit.

Dodge the tanks!

Play Dodge the tanks!

Nov. 10, 2012

Rating: 2

A couple points: 1) Let me click to start instead of having it auto-start. 2) Add some anticipation and skill to the game with some sort of indicator -- tank shaking, turning color, moving turret etc -- just prior to movement. Right now it's just guesswork on when and where the tank is going to go.

Developer response from blueowl3103

thankyou! I have added some things that will make it better :)

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