Great game as always, but I kinda missed the excitement of actually solving the murder in the final act, very nice humor and foreshadowing for the next chapters, hope developement on song and silenc part two is going well
Very well done, and very good way to introduce some nice physics concepts; overall it just needs some polish; i know that textures are probably a placeholder, but try either going more realistic or more cartooney,it feels plasticky. Here and there there are some hccups and objects appearing, but everyone works in the end. Keep up the good work!
Thanks - yes I haven't really done a proper pass not he aesthetics on this version of the game (there is a demo version which is a bit more polished, but doesn't go into anything like the depth of this fun length version in terms fo topics covered). I just hope I don't run out of time before I get the chance to go over decorate the rooms properly!
Yeah, i was very tired and missed a 0.. 0.5% (IIRC) should average to 1 set every 20k dust, so that is the value of a single blessed roll... But i understand the feeling, anyway is just variance, i have 2 set relics, but i think I am far away from 40k in rolls
the fact that resource can go into negative earning kinda breaks the game, there is no point in ugrading the resource extraction when you can just uograde the refined product and not be limited by production
Best spell setup for endgame: Poison, Fire, Energy, Ice Storm, Endless rage and Treasure hunt: once you gather the first few mana you can go endlessly regenerating your mana, gaining rage, money and loot.
Actually the code for the game was published on guittab, so it's under something like a GNU license, this way is possible to make games based on that, but you can't ask mone for that
Thanks, the story part was tricky and consumed a lot of time.